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| Bully Walkthrough For Ps2 | |
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SSX~Snowqueen Head Mistress
Posts : 171 Join date : 2009-08-21 Age : 41
| Subject: Re: Bully Walkthrough For Ps2 Sun Aug 23, 2009 2:27 pm | |
| 3. Paparazzi --
Available 8:00 am to 7:00 pm Unlocks mission 'Defender Of The Castle' if 'Funhouse Fun' is complete Reward $25 Jock respect -10 Nerd respect +5
To start this mission, enter the gates of the observatory at the blue marker (you can get to the observatory quickest via the entrance at the east end of the football field -- avoid getting your ass kicked by jocks on the way) and then enter the yellow marker at the front door of the observatory. Earnest thinks it would be a good idea to bring down the jocks by taking incriminating pictures of the head cheerleader, Mandy. (Yeah, THAT'S why he wants the pics!) So off you go. Your first stop is the gym. Mandy will be there practicing cheers with some of the other girls. Whip out the camera when you get inside, get a good shot of Mandy lined up and snap a pic. When you have an acceptable picture, Mandy will smell her armpits, end practice and head off to the girls dorm to shower. Guess where you're going next? Enter the dorm via the ladder on the north side of the building (same way you got in if you did the side mission 'Panty Raid'). Go across the attic to the stairs leading down to the second floor. When you get down there, keep an eye on your radar for the house mother. She will do a little patrol here and after she looks in on the girls bathroom where Mandy is taking a shower, she will leave and head for the first floor. Use this opportunity to creep down the hallway and into the girls bathroom. There is no need to enter the shower area, just stay in the bathroom and aim your camera toward the stall where Mandy is taking a shower. Don't get excited, you're not going to see anything. Just a door, a lot of steam and some naked feet. Snap a picture of this and you'll get a brief cut scene as you hide and Mandy leaves the bathroom to go to her room. The house mother should still be downstairs at this point, but she won't stay there for long, so creep back up the hallway the way you came and the last room on the right is Mandy's. She will be in there shaving her legs. You don't need to go in her room, so just stay in the hall and snap a picture of her shaving. You should still be safe at this point, but don't waste your time going back up to the attic to get out. You can go back up to the window in the attic to get out. When you get there, just jump back out onto the ledge and take the ladder back down, but it's much quicker just to run like hell for the stairs and out the front door. The old house mother isn't all that quick. Escape the clutches of the house mother and any nearby prefects, and you need only get to the Library where Earnest will meet you to get the pictures. Hand them over and this "Anatomy Student" will pay you your reward. | |
| | | SSX~Snowqueen Head Mistress
Posts : 171 Join date : 2009-08-21 Age : 41
| Subject: Re: Bully Walkthrough For Ps2 Sun Aug 23, 2009 2:32 pm | |
| 4. Funhouse Fun --
Available 8:00 am to 11:00 pm Unlocks mission 'Defender Of The Castle' if 'Paparazzi' is complete Reward $25 Nerd respect +5 Jock respect -10
Start this mission at the yellow marker at the library. The Nerds have taken over the Fun House at the Carnival, and they have a little party planned for the Jocks. First thing you have to do is get to the Fun House at the Carnival, and you are timed, so if you don't already have one, grab a bike and head for Old Bullworth Vale. As you know from the mission 'Carnival Date', the Carnival is through the tunnel near your save house in Vale. Buy a ticket to enter the Carnival if you don't already have one and go in. Follow the path through the Carnival to the yellow marker that indicates the entrance to the Fun House. Enter the mouth of the Fun House and walk through the spinning tunnel. At the end, crouch down and crawl through the small hole at the end. When you emerge on the other side, you'll be in the upside down room and Fatty and Thad will be in there taking a beating from two jocks. Carefully take out the two jocks before they beat down your nerds. I say carefully because they are close to the nerds, so using firecrackers is out of the question or you'll take down your own nerds. When the jocks are taken care of, you have to lead the Nerds out of the Fun House. Going back through the tunnel you crawled in through isn't an option, so you've got to be creative. Crawl up onto the table and walk up to the blue book sticking out. Push it in and the ladder you couldn't reach will roll on down so you can get on it. Climb up the ladder and into the graveyard room. Time your steps through the room to avoid the falling scythes of the grim reapers. Enter the door at the end of the room to find yourself in a control room. Step into the marker, and you'll be looking at a video screen of the graveyard room. You will see Jocks coming in, but you are now in control of the grim reaper's scythes. Hit "X" as the jocks pass beneath the scythes to take them all out. Exit the graveyard room and you'll be in a maze. The genius brothers, Thad and Fatty, have already managed to get themselves lost in the maze. They do not appear on your radar, so you have to use your own judgement to find them. Press the red buttons next to the doors to open them and use your radar to find your way around the maze. The maze isn't very large nor very complicated, so it shouldn't take you long to find the two morons. When you have them both, the blue marker will appear indicating the exit. You'll now be in a mine shaft where mechanical miners block the path to the exit. You must reach the controls for each set of mechanical miners to turn them off. Climb the ladder near you to get up to the catwalk above. There is a jock at the first set of controls you must beat down to get to the button. Do so and you will shut off the first set of miners. Thad and Fatty will move forward to the next set of miners and wait. Stay on the catwalk and move ahead to the next jock and set of controls. Repeat what you did before. Head down the ladder at the end of this catwalk and exit the mine. You will now be in a hall of mirrors and once again you'll have to gather up Thad and Fatty because they are playing in front of mirrors. They are real close by, so just grab them up and head up the stairs. A curtain will open when you reach the top and you'll be standing on a stage in front of a fake audience. Hop off the stage and out the door at the back of the theater and the mission is over. | |
| | | SSX~Snowqueen Head Mistress
Posts : 171 Join date : 2009-08-21 Age : 41
| Subject: Re: Bully Walkthrough For Ps2 Sun Aug 23, 2009 2:33 pm | |
| 5. Defender Of The Castle --
Available 8:00 am to 11:00 pm Unlocks mission 'Nice Outfit' Unlocks mission 'Descretion Assured' Reward $25 Nerd respect +20 Jock respect -10
You can find this mission at the observatory, and this time the tables are turned. It is you that must defend the observatory, only you don't get a bunch of nerds to help you out -- you have to do it by yourself. When you get control, run to the first barricade (the last one you came to in 'Stronghold Assault'). Jocks will be coming at you from the other side, so quickly climb over and start taking them out with your BRL or the Spud Cannon. Some of them will be in football uniforms with red arrows over their heads and they will run straight for the barricade, ignoring you. They are trying to beat down the barricade so they can all get through, and like it or not, eventually they are going to succeed no matter how badass you think you are. If they didn't, the mission would never end. Hold them off as best as you can and when they finally break through, pick off all of the Jocks that are close to the observatory. When you get a break in the action, run like hell for the observatory gate and up the stairs to the Spud Cannon mounted over the gate. Take aim just to the right of the left hand pillar in the distance and let those spuds fly! Focus on the Jocks with the red arrows, because they are focused on getting to the gate to take it down. If even one of those guys slips by and gets to the gate, the mission is failed. When there are no more jocks to be -uh- tatered, the mission is complete. | |
| | | SSX~Snowqueen Head Mistress
Posts : 171 Join date : 2009-08-21 Age : 41
| Subject: Re: Bully Walkthrough For Ps2 Sun Aug 23, 2009 2:33 pm | |
| 6. Nice Outfit --
Available 8:00 am to 7:00 pm Unlocks Mascot Outfit Unlocks mission 'The Big Game' if 'Discretion Assured' is complete Jock respect -10 Nerd respect +5
Start this mission by entering the marker at the observatory. Earnest is still focused on taking out the jocks, and he wants you to get the Mascot's outfit. This mission starts off pretty simple if you do it right. You need to beat on the Mascot and fill up the "annoyance" meter that will appear on the right side of the screen, so head toward the football field where he can be found. You COULD chase the mascot around and beat on him to fill the meter, and if you are a little sick and twisted, you will do just that as angry football players, the coach and a couple of prefects chase you around in the process OR you could climb the tree at the corner of the football field and just repeatedly peg the Mascot with the slingshot while everyone else runs around like idiots wondering where its coming from. I chose option 2 and saved myself some trouble. Wait for the Mascot to stop running and pop him with a charged shot from the slingshot until the meter is full. When you've sufficiently annoyed him, you will go to a cut scene where you chase the Mascot into the gym with the pool, the football team close on your heels. You and the mascot will enter the gym and the football team will get ambushed by Nerds on the roof with BRL's, leaving you and the Mascot to duke it out by yourselves in the emptied swimming pool. This fight is a lot like the one with Russell in 'Russell In The Hole', only the Mascot is easier to beat. He has a charge attack similar to Russell's that results in the same end of him slamming into the wall and stunning himself leaving himself open to a good beat down. Take out the Mascot and you steal his clothes and complete the mission. | |
| | | SSX~Snowqueen Head Mistress
Posts : 171 Join date : 2009-08-21 Age : 41
| Subject: Re: Bully Walkthrough For Ps2 Sun Aug 23, 2009 2:34 pm | |
| 7. Discretion Assured --
Available 8:00 am to 9:00 pm Unlocks Mandy as a girlfriend Unlocks mission 'The Big Game' if 'Nice Outfit' is complete Nerd respect -5
Find this mission inside the gym where you went for gym class. Enter the yellow marker on the bleachers and you'll find yourself consoling Mandy over the recent decline of her reputation due to the photos you took of her in the shower. Feeling a little bad, you agree to take care of the posters that have popped up around campus and town that were made from those photos. You are timed for the duration of this mission. Grab a bike and start toward the yellow markers that appear on your radar. One is on the back wall of the school. When you get there, there will be a couple of bullies checking out the poster. If you don't start a fight, they won't either, so just walk up and hit the triangle button to spray over the poster. You will have much the same task as when you sprayed the tags. Hit "X", trace the shape with the left analog stick, "X" again, trace again, until the poster is covered. Move on to the next poster over near the entrance to the library. There will be a couple of Nerds here gawking at this one. Follow the same procedure you did for the first one. Now you need to head in to Bullworth Town where you will see two more markers. Your first stop in Town should be the Yum Yum Market to grab another can of paint. Once you have it, head for the Town Hall, the furthest marker to the north and take care of the poster being gawked on the front of the building. As you head to the next marker, you'll see a cutscene of Tad putting up another poster, so continue toward the next mark and cover up that poster quickly. Head toward the newly placed poster quickly, fight off the jocks that will try to beat you up when you get there and cover up the last poster as quick as you can. If you take too long getting this done, Tad will start replacing the posters that you covered up before. Get all the posters covered and the hard part is done. The only thing left is the soft part. Head back to the boys dorm where Mandy will meet you and slip you some tongue for a nice health boost. Mission DONE! | |
| | | SSX~Snowqueen Head Mistress
Posts : 171 Join date : 2009-08-21 Age : 41
| Subject: Re: Bully Walkthrough For Ps2 Sun Aug 23, 2009 2:34 pm | |
| 8. The Big Game --
Available 8:00 am to 9:00 pm Unlocks mission 'Jock Boss' Reward $25 Jock respect -10
I still haven't decided if this mission is annoying or entertaining, so I'll leave it up to you to figure out. Go to the marker at the observatory to begin and have a laugh at the conversation Earnest is having with his "paper babe". When you decide to let him know you are there, Earnest will let you in on Operation "Trojan Cow" and the importance you hold in this mission. You will put on the Mascot outfit and meet with his Nerd Agents in the field. When you have control, you will already have the costume on and you'll be standing in front of Tad at the gates of the observatory. In order for Tad to let you out, you have to prove to him that you can do the official Cow Dance. Activate the dance by pressing L1 and "X". You will then have a very easy Chemistry Class style "press the corresponding" button puzzle. Press the correct button as it passes through the box in the bottom center of the screen until the cycle is finished. Resist the urge to watch the very silly dance so you don't mess up, as this can be hazerdous later on. Complete the dance properly, and Tad lets you out of the gate. Now you have to find the Nerd Agents hiding around the football field. As you approach the field, you'll run into your first set of Jocks, and you are going to have to perform the dance for them too, or they are going to make your life miserable. Perform the dance and they will celebrate in your glory and you can carry on about your business. There will be several times during this mission that you will have to perform this task to keep the Jocks from getting suspicious, so I won't keep telling you the procedure, just be ready for it each time it happens, and as long as you are successful every time you do the dance, this mission will be a breeze.
Nerd Agent 1: Go to the nearest marker on your map behind the bleachers. You'll find your first Nerd Agent back there and he will give you a football loaded with a firecracker. He wants you to switch it with the game ball, which is in a bag in front of the Team Clubhouse (also your save house if you have already done 'Jock Challenge'). Take off for the clubhouse and expect to have to do the Cow Dance at least once before you get there. Make it to the bag and step into the marker and you'll make the switch. You get to watch a cut scene of the rigged football being thrown to another player and then blowing up in his hands.
Nerd Agent 2: Head to the marker behind the other set of bleachers and you'll meet the next Nerd Agent. He has a tube of glue for you, and he needs you to glue the players to the bench. Take your tube of glue and head for the 4 new markers that appear on the players benches. You will again have to do the Cow Dance at least once. Go to each of the 4 markers and follow the on screen instructions to apply the glue to all 4 benches. When you have glued them all, watch the not so much funny cut scene of the Jock getting glued to the bench.
Nerd Agent 3: This marker is up near the entrance to Harrington House, and for reasons that will soon become apparent, this task was appropriately assigned to Algie "Pee-Stain". He needs you to take a leak in the Jocks drink cooler. The cooler is in the gym down in the lower area close to the locker rooms, so go there and prepare to dance. Once you've danced and you are alone with the cooler, walk up to it and follow the instructions to pee in the cooler. When you've finished and given it the last shake, watch the cut scene to see how fast a Jock can puke.
Nerd Agent 4: The next agent is on the walkway that goes to the Auto Shop. (I never used this walkway until now) It's on the opposite side of the fountain from where the last agent was. This agent will hook you up with some marbles and wants you to spread them around the football field. Take off for the three new markers that appear evenly spread across the football field. As you would expect by now, you're probably going to have to dance somewhere along the way. Stand in each of the yellow markers and toss out a bag of marbles. When you've done this in all three spots, you'll get to see what happens when you try to play football on marbles.
Nerd Agent 5: This final agent will be standing by the fountain. He wants you to hack the scoreboard so that it displays a special message for the team, so go back to the football field. The control panel for the score- board is on the opposite side of the field. I found that if I walked around the outside of the field to the west (toward the Jock Clubhouse) and stayed close to the wall, I was never asked to do a dance, so if you get lucky like that, good for you, but standby 'cause its about to hit the fan. Get to the control panel and walk into the marker. Follow the on screen instructions and you'll get the cutscene of your final misdeed. I'll let you enjoy the message yourself and not ruin it by typing it here. I hope you had fun, because that is the end of this mission, and you are automatic- ally thrown into the next mission . . .and yes folks, that does mean the end of Chapter IV is forthcoming this time. | |
| | | SSX~Snowqueen Head Mistress
Posts : 171 Join date : 2009-08-21 Age : 41
| Subject: Re: Bully Walkthrough For Ps2 Sun Aug 23, 2009 2:34 pm | |
| 9. Jock Boss --
Unlocks Chapter V Unlocks new area Blue Skies Industrial Park Unlocks mission 'Making A Mark' Nerd respect +10 Jock respect +100
This 'boss battle' looks more intimidating than it is (but then I found the entire game to be a little too far on the easy side -- thats another story). It's you in your Mascot outfit on the field against four football players in full gear, Ted and three of his minions. Ted will start throwing footballs at you. They are real easy to dodge, but don't run too far away from them, because you need them. They are loaded with firecrackers, and yes, they were lit before they were thrown to you. Lucky for you, they have fairly long fuses, giving you enough time to pick up the ball, target one of Ted's linemen and throw it back to take out them out. When all three line- men are down, Ted will move back more, obtain two more linemen and one of the downed linemen will get up and join him, leaving you in the same predic- ament only further down the field. Follow the same procedure to take out the linemen, only this time, watch for a couple of players that will rush you from the side of the field. Fight them if you must, but be sure not to get caught up in a brawl near one of Ted's loaded footballs. Take out the next three linemen and Tad will make his final move back to the end zone. Repeat the procedure from the last time until Ted is the last man standing. When that happens, run straight toward Ted and hit the square button just before you get to him. You will tackle him with full force and take him down with the one hit. Celebrate the greatness that is you for defeating the Jocks and completing Chapter IV. | |
| | | SSX~Snowqueen Head Mistress
Posts : 171 Join date : 2009-08-21 Age : 41
| Subject: Re: Bully Walkthrough For Ps2 Sun Aug 23, 2009 2:35 pm | |
| *****B. Side Missions*****
1. Here's To You, Ms. Phillips --
Available 3:30 pm to 7:00 pm Unlocks side mission 'Galloway Away' Reward $50
Go up to the Art Classroom when this mission is unlocked and enter the marker to trigger this mission. The flirtatious Ms. Phillips is preparing for the date and our hormonally challenged character is left with the impression that the date is with him. Ms. Phillips would appreciate it if you would go gather some of her things so she can finish getting ready. A Greaser named Peanut is creeping around spying on your conversation, but he makes himself largely unimportant during the remainder of the mission. This mission is very similar to 'Cook's Crush' in that all you have to do is ride around and pick up three items and bring them back. Fortunately this time, the person you are doing it for is much more attractive. You have to pick up her dress from the clothing store in Bullworth Town, then head over to Old Bullworth Vale to pick up her bottle of perfume and her Pearl Necklace (Yeah, Rockstar was kind of pushing it with that reference, but if you're old enough to get it, then you're probably ok). It's a timed mission but the time is pretty generous as long as you plan out a route on your map ahead of time. At all three stops, Peanut will be there when you exit the store to slow your progress, but if you park close to the doors before you go in, when you exit you can just hop on your bike and ride away without incident. Just enter the next store as quick as possible, because he doesn't follow you in. Grab the last item and head back to the school to give them to Ms. Phillips. I finished this mission with more than half of the time left if that gives you an idea how generous the time is. Watch the cut scene and be disappointed to see that fine piece of pixelated woman take off with the school drunk. | |
| | | SSX~Snowqueen Head Mistress
Posts : 171 Join date : 2009-08-21 Age : 41
| Subject: Re: Bully Walkthrough For Ps2 Sun Aug 23, 2009 2:35 pm | |
| 2. Galloway Away --
Available 8:00 am to 7:00 pm Unlocks side mission 'Cheating Time' (Available in Chapter V) Reward $60
Begin this mission by going to the English Classroom in the main school building. Apparently Hattrick has convinced Galloway to check himself into the Nut House to dry out. Hattrick also left instructions that Ms. Phillips was not to be allowed in to see him. She tantalizingly suggests that you should go and rescue him. The quivering in your pants suggests that you will do just that and she tells you to meet her outside the Asylum. Grab a bike at your first opportunity and then take your pick of how you want to get there. The shortest way, by far is the tunnels through the mountain behind the observatory. Either go to the football field and follow the path past the observatory to the tunnel entrance, or if you time it right, you can bunny hop the broken part of the wall to the right of the library to get to the path you took to the observatory in 'Stronghold Assault'. Either way get to that tunnel and just follow the markers until you come out on the other side at the Asylum. On cue, Ms. Phillips pulls up in her car and tells you to sneak into the Asylum and get Mr. Galloway out and have him meet her at the gate. As you face the gate to the Asylum, go to your right and run around the fence around the outside of the Asylum. The yellow marker will lead to you a tree on the back side. Climb the tree, shimmy out onto the limb and drop down on the other side of the fence. There are patients and orderlies walking around inside. The patients you can ignore. The orderlies appear on your radar as red dots as all symbols of authority do. A cut scene and a patient will let you know what your first task is. You need to cut the power source to the statue in the middle of the yard. Crouch down and follow the fence back around the way you came (only this time on the INside). Be careful not to let the orderlies see you. They have a pattern to the way they patrol, and give you plenty of time to get by them. Work your way around until you are behind the building that the statue faces and you will see a ladder on the back of the building. Climb the ladder to the roof and stay crouched when you get up there. Do NOT cross the crest of the roof, or you will be seen and kicked back outside the fence and you'll have to start all over again. Peek just enough over the crest of the roof so you can scope the power source (the red light) with your slingshot and bust that sucker. The patients will lose their minds (More) and the orderlies will be forced to change their route and take off to handle the chaos. Climb back off the roof and (still crouching) go back the way you came to get yourself on the right side of the main Asylum build- ing. Watch the route of the orderly by the front door, and when he turns his back to walk away from you, creep up to the front door and hit the triangle button to get inside. STAY CROUCHED when you are inside, as you are on the other side of a fenced wall and there is an orderly right on the other side. Even if you move, he can't see you as long as you are crouched. Move to the blue marker and open the door, creep your way to the next door and keep an eye on your radar. There is a patrolling orderly in the next area and a group of orderlies trying to control a hysterical patient outside of a room door. Galloway is in the last room on the right, past the group of orderlies. Watching what the patrolling orderly is doing, enter this area and creep around to the left. Follow along that wall all the way to the other end of the room and then back over to the right. Galloway's door will be right in front of you and the group of orderlies will be to your right, but they will be occupied and won't see you as long as you have crept this far. Open Galloways door, and enjoy the cutscene where you convince him to leave with you. The escape is a cut scene, so just watch and enjoy the end of the mission. | |
| | | SSX~Snowqueen Head Mistress
Posts : 171 Join date : 2009-08-21 Age : 41
| Subject: Re: Bully Walkthrough For Ps2 Sun Aug 23, 2009 2:35 pm | |
| 3. Jock's Challenge --
Available 8:00 am to 11:00 pm Unlocks Jock Clubhouse save house
You can find this mission at the red marker in the gym. There is not much too this that hopefully you haven't done at least three times. **SPOILER WARNING** (I am going to assume at this point that you have completed all of your classes. If not, do so because near the beginning of Chapter V, you will be expelled and no longer allowed to attend classes) This is nothing more than a dodgeball game, exactly the same as you did in Gym class. Win the game and you unlock the Jock's Clubhouse as a new save (and sleep) point. It is the building at the west end of the football field. | |
| | | SSX~Snowqueen Head Mistress
Posts : 171 Join date : 2009-08-21 Age : 41
| Subject: Re: Bully Walkthrough For Ps2 Sun Aug 23, 2009 2:36 pm | |
| V. Chapterh V: The Fall And Rise Of Jimmy Hopkins, Age 15 ****************************************************************
*****A. Main Story Missions*****
1. Making A Mark --
Available 8:00 am to 11:00 pm Unlocks mission 'The Gym Is Burning' Unlocks mission 'Rats In The Library' Townie respect +25 Jock respect -75 Greaser respect -75 Prep respect -75 Nerd respect -75
You can find this mission in the boys dorm in the hallway. You are the now the King of Bullworth. All factions are singing your praise - well, there's always Gary, but he's kind of on his own at this point - and all the gang thinks it's time you made your mark on history. It's agreed that you are going to put a great big tag on the front of Bullworth Town Hall. So off you go. Grab a bike and head into town to the new marker. Find the alley next to town hall where the marker is and climb the ladder to the roof. At the top of this ladder, climb up on the ledge and get to the next ladder. When you get to the top, look for yet another ladder and climb up to the peak of Town Hall. Go to the mark and lay your tag down. It's not a very positive statement for your classmates, but it's a statement nonetheless. You have obviously caused a lot of trouble and your heat meter will show that. It's not going to drain standing up there, so crawl back down to the alley and hopefully you left the bike nearby so you can take off and drain away the heat. When the heat is gone, go back to town hall and take up a position in front of Town Hall and yank out your camera. Snap a good picture of your artwork and you'll be prompted to take it back to the dorm. Take the pic back and meet up with Petey at the dorm and he'll let you know that things are not well in Bullworth. All the cliques are turning against you, and Gary seems to be behind it. The mission is done, but the future is not looking bright for you. | |
| | | SSX~Snowqueen Head Mistress
Posts : 171 Join date : 2009-08-21 Age : 41
| Subject: Re: Bully Walkthrough For Ps2 Sun Aug 23, 2009 2:36 pm | |
| 2. The Gym Is Burning --
Available 8:00 am to 9:00 pm (Apparently, you can plan the fire) Unlocks mission 'Finding Johnny Vincent' if 'Rats In The Library' is complete Reward $30 Jock respect +15
This mission is found at the marker near the gym. At this point in the game you have very few friends. On the Bullworth campus, you have NO friends, so travel campus on a bike and avoid EVERYONE if possible, unless you just like fighting. When you enter the marker, you find out that the gym is on fire and Mr. Burton blames it on you, of course. It also seems that there are people trapped inside. Seizing the opportunity to gain back some honor, you volunteer to go into the gym and get them out. When the cut scene ends, you are in the gym and there are fires all around you. The cops are on their way, so this mission is timed. Run to the top of the stairs to the locker rooms and grab the fire extinguisher off the wall. Go into aim mode and go around the gym and put out all the fires. Extinguishing one of the fires will let Mandy escape and she thanks you on the way out. Two students are trapped under fallen objects. Approach the markers for those objects after the fires are out and repeatedly press the triangle button to let them out. For one of them, a fire will flare up blocking his escape, so grab the extinguisher again and let him out. When the fires are out and everyone has been saved, you ask Mandy what happened and she says she saw the pyro head downstairs. Go down to the lower area where the locker rooms are and enter the girls locker room (on the right). A townie bowls over you and knocks you to the floor in his escape. The mission ends here. | |
| | | SSX~Snowqueen Head Mistress
Posts : 171 Join date : 2009-08-21 Age : 41
| Subject: Re: Bully Walkthrough For Ps2 Sun Aug 23, 2009 2:36 pm | |
| 3. Rats In The Library --
Available 8:00 am to 9:00 pm Unlocks mission 'Finding Johnny Vincent' if 'The Gym Is Burning' is complete Reward $30 Nerd respect +15
Time to earn a little respect back from the Nerds, so head to the marker at the Library to start this mission. It seems the Library has been overrun by rats and the Nerds are just too wimpy to take care of it. This mission is pretty easy and pretty short. Just arm yourself with the slingshot, keep your shot charged and walk around targeting the rats running around on the floor of the Library. It is a timed mission, but it is, as usual, pretty generous, so as long as you keep your shot charged and keep hitting L1 to target the rats, you should easily clear out the required 20 rats to complete the mission and earn back at least a little of the Nerds respect. The $30 doesn't hurt either. | |
| | | SSX~Snowqueen Head Mistress
Posts : 171 Join date : 2009-08-21 Age : 41
| Subject: Re: Bully Walkthrough For Ps2 Sun Aug 23, 2009 2:37 pm | |
| 4. Finding Johnny Vincent --
Available 8:00 am to 11:00 pm Unlocks side mission 'Townies challenge' Unlocks mission 'Revenge On Mr. Burton' Reward $30 Greaser respect +25
Time to get a little Greaser respect back, so head to the tunnel under the train bridge in New Covington to meet up with Lola. Johnny is missing and rumor has it that some dudes dressed in Asylum garb snatched him up. You need to break him out of the Asylum to gain back some points with the Greasers. The train bridge is probably the quickest route, but use the route of your choice to return to the Asylum that (hopefully) you broke Galloway out of. Head to the tree on the back side of the Asylum and drop your way in as you did before. You should be able to go straight to the front doors of the Asylum as long as you stay crouched and watch the route of the patrolling orderlies. Get to the front door and enter the building, and as usual, stay crouched. This time you have to go THROUGH the block that Galloway was held on (If you didn't do this side mission, refer to the side mission 'Galloway Away' in Chapter IV). Watch the path of the lone orderly in that cell block and sneak around the pillars past him into the next area. There is an orderly in there, but he is asleep in front of the TV, so as long as you keep on creepin', he'll never see you. Go to your right in this room and enter the next cell block. (STAY CROUCHED, NEVER STAND UP!) Watch the patrol of the orderly in here and again make your way to that far right cell where Johnny is. His door is locked and he needs you to get into the control room to open the door. He tells you to grab an orderlies uniform from the laundry to pull this off. Creep back to the other end of this cell block and go through the door to the right. There is a single orderly patrolling in there, and a wall that runs down the middle of the room. Use the wall to your advantage and creep down to the other end of the room to obtain the orderly uniform. Once you have it, feel free to stand up and run to the next marker. Walk up and talk to the orderly and you'll give him a break. When he leaves his post, go in and activate the control to unlock Johnny's door. Run to the new blue marker that indicates Johnny and he will tell you to follow him. The orderlies will be trying to contain all the rest of the patients that you have just released, so you should have little problem following behind. When you get to the rec room (where the orderly was sleeping in front of the TV) all of the gates will close around you. Look for the one that has no door behind it. Run up to that gate and repeatedly press triangle to lift it. Use your map to find your way the rest of the way out of the building. You may or may not encounter patients along the way that will hinder your escape, but take them out and don't let them get to Johnny. Johnny has a health meter and it obviously should not be allowed to drain. The remainder of the path should be quite clear and once you reach the morgue and step into the yellow marker, the mission is over and the escape is successful. | |
| | | SSX~Snowqueen Head Mistress
Posts : 171 Join date : 2009-08-21 Age : 41
| Subject: Re: Bully Walkthrough For Ps2 Sun Aug 23, 2009 2:37 pm | |
| 5. Revenge On Mr. Burton --
Available 8:00 am to 7:00 pm Unlocks side mission 'Smash It Up' Unlocks mission 'Preppies Vandalized' Reward $30
This mission is found in Blue Skies Industrial Park in front of Zoe's house. Step into the marker there, and you'll meet Zoe. she's a hot little redhead with a large amount of cleavage that seems to have been traumatized by Mr. Burton. She seems to think you can help her get even with him. she sends you off to find some bolt cutters behind the Spazz Industries Hardware store. Follow the marker on your map into the alley and the bolt cutters will be lying there for your retrieval. Once you have them, meet Zoe in the park in Old Bullworth Vale. Mr. Burton jogs here every morning and he seems to have a weak bladder. When you meet Zoe, you'll give her the bolt cutters and you will be sent off to take care of the other three Port-A-Potties in the park. Run quickly to the three new markers on your map and watch what is going on around you. You are also timed, so do this as quick as possible as the time given for this mission is not as generous as it has been previously in the game. Use your BRL or your slingshot to destroy the three Port-A-Potties marked on your map. 3 Charged shots from the slingshot will destroy each one. Be careful of cops or Mr. Burton as he jogs around the park or your heat level will rise quite a bit and waste more time than you have. Once all three Port-A-Potties are destroyed, meet back up with Zoe where you first gave her the bolt cutters. When you get there, you'll see that Mr. Burton is upset that he can't get to the closest toilet, and he ends up having to run to the remaining toilet that you and Zoe have rigged for him. When he goes inside, Zoe will lock him in. Climb on the riding lawn mower parked nearby. Turn the mower around so the Port-A-Pottie is between you and the railing, and ram the toilet over the rail. Enjoy the rather disgusting cut scene, the $30 and the end of the mission. | |
| | | SSX~Snowqueen Head Mistress
Posts : 171 Join date : 2009-08-21 Age : 41
| Subject: Re: Bully Walkthrough For Ps2 Sun Aug 23, 2009 2:37 pm | |
| 6. Preppies Vandalized --
Available 8:00 am to 11:00 pm Unlocks mission 'Expelled' Reward $30 Prep respect +15 Townie respect -25
Go to the gym in Old Bullworth Vale and head up the stairs to your left as you get inside to reach the marker at the top to start this mission. The Preps are a little pissed off about their trophies being stolen and they think you are responsible for it. Of course you attempt to convince them that you aren't and vow to find out who is to clear your name. Head out of the gym and over to New Coventry. Go to the yellow marker in an alley where you run in to a couple of Greasers you think are responsible for the theft. They convince you that they didn't do it, and point you in the direction of some Townies at a warehouse in Blue Skies. Head to the new marker and enter the warehouse. (NOTE: If you did not get all of the Tombstones during the 'Halloween' mission, what remained will be stored in this warehouse. You don't have to get them now, but note this for future reference so you can come back and get them.) You are now trespassing, so stay out of sight. Make your way to the other end of the warehouse and climb the stairs up to the next floor. Stop near the top of the stairs and turn around. Pull out the camera and take a picture of the guy stuffing rats into the box. You may notice, it is the same crate that you saw in 'Rats In The Library' not long ago. When you have the picture, you'll hear the guys talking about some other folks burning the trophies down at the docks. Quietly follow these two guys out of the warehouse. You have a new marker down on the docks to go to, and I'm not sure why, but I was on a bike and I passed by the two guys from the warehouse on the way and they never looked twice at me. Go to the new marker and once again, pull out your camera. Keep your- self out of view, and snap a pic of the Townies burning the trophies. Once you have that, you can hop on your bike, avoid any fights and head back to the gym with your proof. They really don't care. Just be happy the mission is over and you made a couple of bucks and some respect. | |
| | | SSX~Snowqueen Head Mistress
Posts : 171 Join date : 2009-08-21 Age : 41
| Subject: Re: Bully Walkthrough For Ps2 Sun Aug 23, 2009 2:39 pm | |
| 7. Expelled --
Available after a nights sleep after 'Preppies Vandalized' Unlocks mission 'Busting In, Part I'
This isn't really a mission. It's just a cut scene. Report to the office in the main school building to start this "mission". Crabblesnitch will debase you, insult you, degrade you and then talk shit about you just because it sounds like fun. In the end, you're expelled. You can no longer attend classes, so if you haven't finished them by now, it sucks to be you. He can't reach your mom, so he has to let you stay in the dorm, but that is it. You can't wear the school uniform (like I have!) and you can't go to class, so basically Bullworth is nothing more than a cot and three hots to you. Enjoy the rest of Chapter V!! | |
| | | SSX~Snowqueen Head Mistress
Posts : 171 Join date : 2009-08-21 Age : 41
| Subject: Re: Bully Walkthrough For Ps2 Sun Aug 23, 2009 2:39 pm | |
| 8. Busting In, Part I --
Available 8:00 am to 11:00 pm Unlocks mission 'Busting In, Part II: Showdown At The Plant'
This mission is found outside the boys dorm. You meet with Petey to tell him the news of your recent demise and the two of you spend of few moments debating which of you is more pathetic. Petey believes there is still something you can do to earn back your respect, you just need the help of the one guy who is too dumb to know he's supposed to hate you . . .Russell! Grab a bike and head on up to Old Bullworth Vale to the yellow marker outside of Russell's garage. When you enter the marker, Russell opens the garage door and he's inside on a stole police bike! There is a scooter parked next to him and he tells you to climb on it and follow him. Do this and take off down the road after him. You have a little bit of heat for not wearing a helmet, but during the course of this trip over to Blue Skies Industrial Park it was never an issue for me. Just follow Russell, because they just have to think riding around on a stolen police bike is a larger offense. When you arrive at the Spazz Factory, you'll find that the entrance is barricaded. In typical Russell style, he guns the bike and plows through the barricade allowing you access to the Spazz Factory. The mission ends here, and the next mission begins automatically. (No, not yet. You didn't think the game was going to end that easy, did you?) | |
| | | SSX~Snowqueen Head Mistress
Posts : 171 Join date : 2009-08-21 Age : 41
| Subject: Re: Bully Walkthrough For Ps2 Sun Aug 23, 2009 2:40 pm | |
| 9. Busting In, Part II: Showdown At The Plant --
Unlocks mission 'Complete Mayhem, Part I: Save Russel' Townie respect +100
Russell manages to still be able to walk after his stunt, but when the cops arrive he beats it out of there. Zoe walks up and tells you that you need to find the Townie leader, Edgar. She says you can't get to him while the plants power is out, so you're going to have to get it turned back on. Two new markers appear on your map to indicate the two switches you have to activate to turn the power back on. Zoe's health meter now appears on the right side of your screen and if she gets knocked out, the mission is failed. That said, never once did Zoe get attacked during this entire mission for me, so I'm not sure where she is supposed to run into danger. Through the nearby gate where the first switch is, there are two townies waiting to give you a beat down. Take them out with long distance scoped shots from the slingshot, or just go in and beat them down. They aren't all that vicious. When they are down, go up the short set of stairs nearby and activate the first switch. Come back down the steps and crawl under the fallen transformer to get to the next switch. There are two more townies on the other side of the transformer, so take them down as well and go up another short set of steps to get to the second switch. When you've taken care of the second switch, crawl back under the transformer and go back over to Zoe. Now you've got to follow her over to the Red Star building. She will be a blue dot on your map if you lose her, but you shouldn't. She will stop near a barricade and tell you the switch for the security gate is in the office. Go into the building on the left of the barricade and find the switch in the far left corner. Press it and head back out to Zoe. Now follow her again. As you travel to the next point, Zoe will tell you that to get to Edgar, you've got to get through Omar first. Omar has the key to the Chemical Plant where Edgar is hiding. During this trip, a townie will pop out armed with firecrackers. Take him down as quickly as possible, because you are soon going to need all the health you can get your hands on. When Zoe stops at the next gate, she tells you to find your way through the trainyard. You'll leave Zoe once again and head back the way you came. Work your way amongst the train cars until you find the track switch that is now indicated by the latest yellow marker. Activate the switch and one of the train cars will rotate. Another marker will appear on your map indicating another track switch, so make your way to it and activate it to rotate the car once again. You will now be able to get into an alley. Be aware of the townies on the other side of the barricade as you approach. They will come after you as soon as they see you, so you'll want to take care of them as soon as possible. You may be able to get rid of them with scoped slingshot shots before they even see you coming. Climb over the barricade and keep going. You'll pass by Zoe who is standing on the other side of the gate. Continue along the walkway and be ready to take out two more Townies along the way. Make your way around the building to eventually reach the switch. Activate it and Zoe will be able to get in. Turn around and jump over the collapsed section of fence to the road. Go through the gate and resume following Zoe to the Chem-O plant. There is a sizable group of Townies standing inside the entrance to the plant, but Zoe provides as a suitable distraction for them. She'll be just fine, so you don't have to worry about her. Run past the group and run around the spiral walkway that leads up to the roof. Arm yourself with something powerful, preferably the Spud Cannon before you get to the top. When you get up there, Omar will be there with two buddies. They are all carrying boards, so it's important to get them taken care of from a distance if at all possible. If not, grapple with them and try to get a board. Take them all out and when Omar goes down he'll drop the key that you need to get into the Chem Plant. Head to the nearby door to enter the plant and walk to the next door to use the key and begin the battle with Edgar.
It's kinda creepy in here and Edgar is going to make you chase him a bit before you can fight him. He takes an elevator down to a lower floor, leaving you with your own creativity to figure out how to get down there. To the right of the elevator there is a ladder, so get on it and slide down to the bottom. Go to the other end of the short catwalk and drop down to the chemical cylinders below to get to another piece of catwalk. There is an automatic camera angle here that is kind of annoying, but maneuver it the best you can and when you get to the piece of catwalk, drop down and crawl under some pipes to continue. When you come out on the other side, walk to the end of the platform and walk carefully across the thin pipe to the broken catwalk on the other side. Take the ladder down that you find at the end of this catwalk. You'll now have another thin pipe to walk across to get to the next platform. It's longer than the last, so just be careful. If you fall off, you will grab the pipe and you can pull yourself back up by rapidly pressing the triangle button. When you get to the next platform you will find another ladder that you can slide down. When you get to the bottom and move on, you'll get a cut scene and the first half of the fight with Edgar will begin. Get ready for a good fight because this is by far the hardest battle in the game, harder even than the final battle. Edgar will rip a pipe off the wall, a BIG one and start to come after you with it. There is a panel lying on the floor that you can pick up and use as a shield by pressing L1 to avoid Edgars attacks. After Edgar swings the pipe, he is momentarily tired, so use this opportunity to smack Edgar with the panel a few times to wear him down. If you drop the panel, or it gets destroyed after a number of blocks, there are more panels on the wall you can grab indicated by yellow arrows. When about a third of Edgars health is worn down, he will run away and head down a set of stairs. Wait for the steam to subside and follow him down. Edgar will meet you with the pipe once again, but to even the odds a bit, you can now grab a pipe of your own off the wall which are indicated by yellow arrows. Apparently you are in better shape then Edgar, so start pounding the hell out of him with the pipe. Don't give him a chance to swing back, just keep on pounding. If he gets a shot in, he'll do considerable damage to you, so just don't let him. Keep pounding him with the pipe. If you lose it, just run and grab another one off the wall. Beat him down until his health meter is empty. When the battle is over, the mission is finally complete and you learn the truth behind the entire plan. Gary is responsible for the whole mess, and now that you have earned Edgar's respect, he agrees to help you take down Gary. | |
| | | SSX~Snowqueen Head Mistress
Posts : 171 Join date : 2009-08-21 Age : 41
| Subject: Re: Bully Walkthrough For Ps2 Sun Aug 23, 2009 2:40 pm | |
| 10. Complete Mayhem, Part I: Save Russell --
Available 8:00 am to 7:00 pm Unlocks mission 'Complete Mayhem, Part II: Bullworth Academy'
Go to Zoe's house in Blue Skies Industrial Park to find the marker for this mission. Zoe tells you that Bullworth Academy has broken out in a riot and everyone is pretty much fighting everyone. You're going to need Russell's "talents", but he's hiding out in the slaughterhouse because the cops are after him for the motorcycle theft. Head to the new marker on the map near the Power Plant entrance. You see a couple of patrol cars and cops there, but until you pass through the entrance, you have nothing to worry about. As soon as you enter, watch the line of sight indicators on your radar to stay away from the cops, because you are now trespassing. Stay near the walls furthest from the cops to stay out of their view and quickly get to the bike that avails itself a short ways in. Hop on the bike if you need it to escape the view of the cops if you are seen. Follow the route through to the marker that indicates Russell. When you get close to the slaughterhouse get off the bike, stay to the left side wall to avoid the gaze of the cop and get to the open door of the slaughterhouse. When you get to the door, sprint on in and meet up with Russell. He smells like MEAT! Yummy! Now it's a short run as you follow Russell to the main gate. When you've run far enough, you'll get a brief cut scene as Russell snatches you off the sidewalk to avoid the persuing (and apparently pretty dumb) cops. The mission is over and the next one begins automatically. (No, not yet, almost though.) | |
| | | SSX~Snowqueen Head Mistress
Posts : 171 Join date : 2009-08-21 Age : 41
| Subject: Re: Bully Walkthrough For Ps2 Sun Aug 23, 2009 2:40 pm | |
| 11. Complete Mayhem, Part II: Bullworth Academy --
Unlocks mission 'Final Showdown'
This mission begins outside the now locked gates of Bullworth Academy. Edgar is there with some buddies and with Russell's words of wisdom, you convince your new friends to help you take back Bullworth Academy. The locked gate proves little match for Russell and the mayhem begins. At this point you are on the campus and the whole place is in chaos. Ignore the fights all around you. You need to get to the leaders of all the cliques to stop this disaster. Russell travels with you as you head to the four new markers on your map. They are as follows and can be done in any order you choose:
The Greasers: Johnny Vincent- Johnny is the closest. He's taken control of the girls dorm and is inside vandalizing it with two buddies. Russell fights with the two buddies as you and Johnny face off. It's pretty much just a normal fight, so use all of the fighting moves you have learned to take Johnny down pretty quickly. When he is down, help Russell take out the other two and you've accomplished your first objective for this mission. Russell has a health meter that you can not allow to drain during this mission, but he's a beefy son-of-a-gun so he tends to hold his own pretty well. Just keep an eye on the meter as it may start to drain as you near the end of the mission.
The Jocks: Ted- The Jocks hate knowledge, so they are over trashing the Library. Enter the Library to find Ted and two of his cronies vandalizing the place. The idea is the same here as it was with Johnny, only this time two of the jocks have bats, so you should focus first and foremost on getting one of those bats in the interest of both yours and Russell's health. Pull this off and give these three the beat down they deserve, and objective #2 is complete.
The Preps: Derby- These guys are pretty lame because they aren't destroying anything. They are just hanging out at Harrington House being full of themselves. The fight these three give you is not so much lame. Remember that these guys are boxers, so their punch packs -uh- a punch. Take out Derby as quick as you can and rescue Russell from the other two before he takes on too much damage. At this point, Russell's health meter was down in the yellow, so keep an eye on him for the final fight, but I saved the Nerds for last so there isn't a whole lot to worry about. When the three Preps are down, the objective is complete and you can move on to the last clique. . . .
The Nerds: Earnest- These morons are starting fires in the gym again. (Guess they didn't learn anything after you had to RESCUE them the last time) Earnest is all geeked out in his military garb and bandana and his two buddies are just --well, they're just Nerds. Earnest needs convincing that Gary is not the answer to his problems. So you and Russell proceed to give them a good pounding. When you have these three beat down and "convinced", you have completed this final objective.
Now you have to head to the main school building to meet up with Edgar. The only door that is open is the front door, so run around to it and enter the school. When you get in, Edgar takes off to further help some people and you get ambushed by some prefects Gary has inducted into his "circle of friends". They knock you down and take all of your weapons, including your slingshot, so you are left with nothing but your wits and your fists. Russell comes to your rescue and chases off the prefects. Gary entertains you over the school loudspeaker with his delusions of grandeur and when he is finished, you find yourself on some scaffolding high up on the outside of the school building. The chase here is kind of repetative, but there are some things to watch out for along the way. You will have to tip toe your way across a couple of planks and climb a few ladders as you chase Gary up the building. You're not fighting Gary yet, so don't rush yourself. Gary will throw bricks at you as you cross the planks. You got stripped by the prefects, so you've got nothing to throw back so don't even try. Sometimes the bricks will hit you, sometimes they won't. When they do, you'll be knocked off the plank, at which point you will automatically grab it and you have to rapidly press the triangle button to pull yourself back up. Each time you get close to Gary, he will move further along this harrowing path. As you climb the ladders, Gary will attempt to dump wheelbarrows full of bricks down the ladder as you climb. You see him doing it and you've got plenty of time as you are climbing to push the left analog stick either to the right or left to stay out of the path of the falling bricks. When you reach the top of the building, you'll be up near the school bells. Walk carefully through them because as you approach them, some of them will fall. When you pass through the other side of the bells, you have Gary trapped at the edge of the building. Enjoy the cut scene as you grab hold of him and fall off the edge. The mission ends here, and the final battle begins. (Yes, you're finally at the end of the game!) | |
| | | SSX~Snowqueen Head Mistress
Posts : 171 Join date : 2009-08-21 Age : 41
| Subject: Re: Bully Walkthrough For Ps2 Sun Aug 23, 2009 2:41 pm | |
| 12. Final Showdown --
Unlocks Chapter VI: Endless Summer Respect +100 from all cliques
For a final fight, this was kind of weak. Your on a scaffold on the side of the building. There's not a lot of room to move around, but fortunately, Gary can't fight worth a damn. Use your vast collection of fighting moves to beat down Gary's health meter. When about a third of his health is drained, he'll grab you in a grapple and attempt to talk to you. Repeatedly press the triangle button to break the grapple and the scaffold will collapse and you'll find the two of you on yet another scaffold below. Repeat the procedure outline above and you'll drop two more times before you finally drain Gary's health meter. The final fall will drop you through the glass ceiling of Dr. Crabblesnitch's office where the final cutscene begins. Watch as you untie Dr. Crabblesnitch and earn back the respect of the school and it's inhabitants. Enjoy the moving moment as all the cliques gather outside the school to revel in the greatness that is Jimmy Hopkins, and the newly reinstated Bullworth Academy student, Zoe plants a wet one on you. | |
| | | SSX~Snowqueen Head Mistress
Posts : 171 Join date : 2009-08-21 Age : 41
| Subject: Re: Bully Walkthrough For Ps2 Sun Aug 23, 2009 2:43 pm | |
| 2. Townies Challenge --
Available 8:00 am to 1:00 am Unlocks Townies Clubhouse save house
You can find this challenge at the red marker in Blue Skies Industrial Park. Enter the marker to go into the clubhouse and begin this challenge. Much like the Jock Challenge, this is nothing more than an extended fight. Take down the first set of Townies as quick as you can without taking too much of a beating. When the first three are down, three more will come in, so protect yourself as best you can and take these guys down as well. At some point during the fray, you'll probably end up snagging the G&G Card that is in here as well. When all the guys are down, the mission is over and the crappy new save house is yours.
3. Smash It Up --
Available 7:00 pm to 11:00 pm Unlocks Zoe as a girlfriend Reward $60
Find this mission in the yellow marker in front of Zoe's house in Blue Skies Industrial Park. Zoe has an idea for a little fun tonight. Just down the block from Zoe's house is Spencer Shipping. Follow her to the warehouse and enter the door. You find when you get inside that this company belongs to Tad's father. You and Zoe are going to have a little competition. You are going to see who can cause the most damage. A damage count will begin at the top of the screen, and you can see that Zoe takes off with a vengence. Grab a weapon if you can find one (there is a bat behind the counter in the office) and start smashing everything you can find. The trick is to find the most expensive stuff. Find a ladder at the end of one of the racks and climb up to the top of the shelves. There are expensive statues and things up there that will help you rack up some damage. Use your Spud Cannon or BRL to destroy the items you can't reach. Smashing glass items seems to rack up some good damage as well, such as aquariums and large windows. If you run out of things to smash, go upstairs to find some more items. Zoe is going to top out around $3000 in damage. If you come out ahead, it is going to be close, but if you're sure to climb up and get the expensive stuff at the beginning, you should come out ahead. Win and you'll have Zoe as a new girlfriend and an extra $60 in your pocket. NOTE: When this mission is over, if you didn't smash all the tombstones on Halloween in Chapter I, this is where they are stored so you can smash the rest of them.
**************************************************************** VI. Chapterh VI: Endless Summer ****************************************************************
This is not a chapter like the others. In Endless Summer you are now allowed free roam to complete any side tasks that you may have missed during the course of the game. It's all up to you from here, so have a good time! | |
| | | SSX~Snowqueen Head Mistress
Posts : 171 Join date : 2009-08-21 Age : 41
| Subject: Re: Bully Walkthrough For Ps2 Sun Aug 23, 2009 2:44 pm | |
| VII. Classes ****************************************************************
Your classes will run on a three day repetetive schedule. After completing a class, it will still continue to appear, but it will appear as a gray icon indicating that you have finished it instead of an orange icon. All classes have 5 levels that must be passed in order to achieve 100% completion of the game and each level unlocks different upgrades which all be covered below. You are considered truant if you are later than 30 minutes for any class, but you can arrive for the class and still get in anytime during the two and a half hour time period that class is in session. The schedule is as follows:
Day 1 -
Chemistry (9:00 am to 11:30 am) English (1:00 pm to 3:30 pm)
Day 2 -
Art (9:00 am to 11:30 am) Gym (1:00 pm to 3:30 pm)
Day 3 - (These classes do not unlock until Chapter II)
Shop (9:00 am to 11:30 am) Photography (1:00 pm to 3:30 pm) | |
| | | SSX~Snowqueen Head Mistress
Posts : 171 Join date : 2009-08-21 Age : 41
| Subject: Re: Bully Walkthrough For Ps2 Sun Aug 23, 2009 2:44 pm | |
| ***Class Descriptions***
A. Chemistry --
Chemistry class will appear on the first floor of the school building on the west end of the building. Enter the marker to begin class anytime between 9:00 am and 11:30 am. This class is a basic "push the corresponding button" task similar (but easier) than the "Dance Routines" you had to do with your girlfriends in GTA: San Andreas. Just push the button indicated on the screen as it passes through the box. Each level of the class adds some new buttons on the controller, making it increasingly more difficult, but if you have been playing PS2 games for years like most of us, you shouldn't have any problems getting through all 5 of these levels.
The rewards for each level are:
Level 1 - Ability to make Firecrackers on the chem set in your dorm room Level 2 - Ability to make Stink Bombs on the chem set in your dorm room Level 3 - Ability to make Itching Powder on the chem set in your dorm room Level 4 - Get full ammo for all of the above on your chem set Level 5 - Unlimited use of chem set (No longer once per day)
B. English --
English class is located on the first floor of the main school on the east end of the building. Each class will give you a set of scrambled letters that you must use to make as many words as possible in the allotted time. There is a percentage gauge at the top of the screen that starts off red. Create words with the letters given as quickly as possible and when you have made enough to turn the percentage gauge green, you have done enough to pass the level. To make this easy on you, here are the letters given and the list of words that will get you through each level:
Level 1 - L E W M L O
ELM LOW MELLOW MEOW MEW MEWL MOLE MOLL MOW OWE OWL WELL WOE
Level 2 - H S G F T I
FIG FIGHT FIGHTS FIGS FISH FIST FIT FITS GIFT GIFTS GIST HIS HIT HITS IFS ITS SHIFT SIFT SIGH SIGHT SIT THIS
Level 3 - S L E M S I
ELM ELMS ISLE ISLES LEI LEIS LESS LIE LIES LIME LIMES MESS MIL MILE MILES MISE MISS SEMI SLIM SLIME SLIMES SLIMS SMILE SMILES
Level 4 - R A N Y C O
ACORN ANY ARC CAN CAR CARNY CAY CON CORN CORNY COY CRAYON CRONY CYAN NARY NAY NOR OAR ORCA RACY RAN RAY RAYON ROAN YARN YON
Level 5 - G A E D R G
AGE ARE AGED DAG DAGGER DARE DEAR DRAG DREG EAR EGAD EGG GAD GAG GAGE GAR GEAR GRADE RAD RAG RAGE RAGED RAGGED RED READ
The rewards for each level are:
Level 1 - Apology Bonus, talk your way out of fights more easily Level 2 - Social Bonus, better taunts Level 3 - Ability to apologize to prefects for minor infractions Level 4 - Social Bonus, even better taunts Level 5 - Ability to apologize to police for minor infractions | |
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