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 Bully Walkthrough For Ps2

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SSX~Snowqueen
Head Mistress
SSX~Snowqueen


Posts : 171
Join date : 2009-08-21
Age : 41

Bully Walkthrough For Ps2 - Page 3 Empty
PostSubject: Re: Bully Walkthrough For Ps2   Bully Walkthrough For Ps2 - Page 3 EmptySun Aug 23, 2009 2:27 pm

3. Paparazzi --

Available 8:00 am to 7:00 pm
Unlocks mission 'Defender Of The Castle' if 'Funhouse Fun' is complete
Reward $25
Jock respect -10
Nerd respect +5

To start this mission, enter the gates of the observatory at the blue marker
(you can get to the observatory quickest via the entrance at the east end
of the football field -- avoid getting your ass kicked by jocks on the way)
and then enter the yellow marker at the front door of the observatory.
Earnest thinks it would be a good idea to bring down the jocks by taking
incriminating pictures of the head cheerleader, Mandy. (Yeah, THAT'S why he
wants the pics!) So off you go. Your first stop is the gym. Mandy will be
there practicing cheers with some of the other girls. Whip out the camera
when you get inside, get a good shot of Mandy lined up and snap a pic. When
you have an acceptable picture, Mandy will smell her armpits, end practice
and head off to the girls dorm to shower. Guess where you're going next?
Enter the dorm via the ladder on the north side of the building (same way
you got in if you did the side mission 'Panty Raid'). Go across the attic
to the stairs leading down to the second floor. When you get down there,
keep an eye on your radar for the house mother. She will do a little patrol
here and after she looks in on the girls bathroom where Mandy is taking a
shower, she will leave and head for the first floor. Use this opportunity
to creep down the hallway and into the girls bathroom. There is no need to
enter the shower area, just stay in the bathroom and aim your camera toward
the stall where Mandy is taking a shower. Don't get excited, you're not
going to see anything. Just a door, a lot of steam and some naked feet.
Snap a picture of this and you'll get a brief cut scene as you hide and
Mandy leaves the bathroom to go to her room. The house mother should still
be downstairs at this point, but she won't stay there for long, so creep
back up the hallway the way you came and the last room on the right is
Mandy's. She will be in there shaving her legs. You don't need to go in
her room, so just stay in the hall and snap a picture of her shaving. You
should still be safe at this point, but don't waste your time going back up
to the attic to get out. You can go back up to the window in the attic to
get out. When you get there, just jump back out onto the ledge and take the
ladder back down, but it's much quicker just to run like hell for the stairs
and out the front door. The old house mother isn't all that quick. Escape
the clutches of the house mother and any nearby prefects, and you need only
get to the Library where Earnest will meet you to get the pictures. Hand
them over and this "Anatomy Student" will pay you your reward.
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SSX~Snowqueen
Head Mistress
SSX~Snowqueen


Posts : 171
Join date : 2009-08-21
Age : 41

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PostSubject: Re: Bully Walkthrough For Ps2   Bully Walkthrough For Ps2 - Page 3 EmptySun Aug 23, 2009 2:32 pm

4. Funhouse Fun --

Available 8:00 am to 11:00 pm
Unlocks mission 'Defender Of The Castle' if 'Paparazzi' is complete
Reward $25
Nerd respect +5
Jock respect -10

Start this mission at the yellow marker at the library. The Nerds have
taken over the Fun House at the Carnival, and they have a little party
planned for the Jocks. First thing you have to do is get to the Fun House
at the Carnival, and you are timed, so if you don't already have one, grab
a bike and head for Old Bullworth Vale. As you know from the mission
'Carnival Date', the Carnival is through the tunnel near your save house
in Vale. Buy a ticket to enter the Carnival if you don't already have one
and go in. Follow the path through the Carnival to the yellow marker that
indicates the entrance to the Fun House. Enter the mouth of the Fun House
and walk through the spinning tunnel. At the end, crouch down and crawl
through the small hole at the end. When you emerge on the other side,
you'll be in the upside down room and Fatty and Thad will be in there taking
a beating from two jocks. Carefully take out the two jocks before they beat
down your nerds. I say carefully because they are close to the nerds, so
using firecrackers is out of the question or you'll take down your own
nerds. When the jocks are taken care of, you have to lead the Nerds out of
the Fun House. Going back through the tunnel you crawled in through isn't
an option, so you've got to be creative. Crawl up onto the table and walk
up to the blue book sticking out. Push it in and the ladder you couldn't
reach will roll on down so you can get on it. Climb up the ladder and into
the graveyard room. Time your steps through the room to avoid the falling
scythes of the grim reapers. Enter the door at the end of the room to find
yourself in a control room. Step into the marker, and you'll be looking at
a video screen of the graveyard room. You will see Jocks coming in, but you
are now in control of the grim reaper's scythes. Hit "X" as the jocks pass
beneath the scythes to take them all out. Exit the graveyard room and
you'll be in a maze. The genius brothers, Thad and Fatty, have already
managed to get themselves lost in the maze. They do not appear on your
radar, so you have to use your own judgement to find them. Press the red
buttons next to the doors to open them and use your radar to find your way
around the maze. The maze isn't very large nor very complicated, so it
shouldn't take you long to find the two morons. When you have them both,
the blue marker will appear indicating the exit. You'll now be in a mine
shaft where mechanical miners block the path to the exit. You must reach
the controls for each set of mechanical miners to turn them off. Climb the
ladder near you to get up to the catwalk above. There is a jock at the
first set of controls you must beat down to get to the button. Do so and
you will shut off the first set of miners. Thad and Fatty will move forward
to the next set of miners and wait. Stay on the catwalk and move ahead to
the next jock and set of controls. Repeat what you did before. Head down
the ladder at the end of this catwalk and exit the mine. You will now be in
a hall of mirrors and once again you'll have to gather up Thad and Fatty
because they are playing in front of mirrors. They are real close by, so
just grab them up and head up the stairs. A curtain will open when you
reach the top and you'll be standing on a stage in front of a fake audience.
Hop off the stage and out the door at the back of the theater and the
mission is over.
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SSX~Snowqueen
Head Mistress
SSX~Snowqueen


Posts : 171
Join date : 2009-08-21
Age : 41

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PostSubject: Re: Bully Walkthrough For Ps2   Bully Walkthrough For Ps2 - Page 3 EmptySun Aug 23, 2009 2:33 pm

5. Defender Of The Castle --

Available 8:00 am to 11:00 pm
Unlocks mission 'Nice Outfit'
Unlocks mission 'Descretion Assured'
Reward $25
Nerd respect +20
Jock respect -10

You can find this mission at the observatory, and this time the tables are
turned. It is you that must defend the observatory, only you don't get a
bunch of nerds to help you out -- you have to do it by yourself. When you
get control, run to the first barricade (the last one you came to in
'Stronghold Assault'). Jocks will be coming at you from the other side, so
quickly climb over and start taking them out with your BRL or the Spud
Cannon. Some of them will be in football uniforms with red arrows over
their heads and they will run straight for the barricade, ignoring you.
They are trying to beat down the barricade so they can all get through, and
like it or not, eventually they are going to succeed no matter how badass
you think you are. If they didn't, the mission would never end. Hold them
off as best as you can and when they finally break through, pick off all of
the Jocks that are close to the observatory. When you get a break in the
action, run like hell for the observatory gate and up the stairs to the Spud
Cannon mounted over the gate. Take aim just to the right of the left hand
pillar in the distance and let those spuds fly! Focus on the Jocks with the
red arrows, because they are focused on getting to the gate to take it down.
If even one of those guys slips by and gets to the gate, the mission is
failed. When there are no more jocks to be -uh- tatered, the mission is
complete.
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SSX~Snowqueen
Head Mistress
SSX~Snowqueen


Posts : 171
Join date : 2009-08-21
Age : 41

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PostSubject: Re: Bully Walkthrough For Ps2   Bully Walkthrough For Ps2 - Page 3 EmptySun Aug 23, 2009 2:33 pm

6. Nice Outfit --

Available 8:00 am to 7:00 pm
Unlocks Mascot Outfit
Unlocks mission 'The Big Game' if 'Discretion Assured' is complete
Jock respect -10
Nerd respect +5

Start this mission by entering the marker at the observatory. Earnest is
still focused on taking out the jocks, and he wants you to get the Mascot's
outfit. This mission starts off pretty simple if you do it right. You need
to beat on the Mascot and fill up the "annoyance" meter that will appear on
the right side of the screen, so head toward the football field where he can
be found. You COULD chase the mascot around and beat on him to fill the
meter, and if you are a little sick and twisted, you will do just that as
angry football players, the coach and a couple of prefects chase you around
in the process OR you could climb the tree at the corner of the
football field and just repeatedly peg the Mascot with the slingshot while
everyone else runs around like idiots wondering where its coming from. I
chose option 2 and saved myself some trouble. Wait for the Mascot to stop
running and pop him with a charged shot from the slingshot until the meter
is full. When you've sufficiently annoyed him, you will go to a cut scene
where you chase the Mascot into the gym with the pool, the football team
close on your heels. You and the mascot will enter the gym and the football
team will get ambushed by Nerds on the roof with BRL's, leaving you and the
Mascot to duke it out by yourselves in the emptied swimming pool. This
fight is a lot like the one with Russell in 'Russell In The Hole', only the
Mascot is easier to beat. He has a charge attack similar to Russell's that
results in the same end of him slamming into the wall and stunning himself
leaving himself open to a good beat down. Take out the Mascot and you steal
his clothes and complete the mission.
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SSX~Snowqueen
Head Mistress
SSX~Snowqueen


Posts : 171
Join date : 2009-08-21
Age : 41

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PostSubject: Re: Bully Walkthrough For Ps2   Bully Walkthrough For Ps2 - Page 3 EmptySun Aug 23, 2009 2:34 pm

7. Discretion Assured --

Available 8:00 am to 9:00 pm
Unlocks Mandy as a girlfriend
Unlocks mission 'The Big Game' if 'Nice Outfit' is complete
Nerd respect -5

Find this mission inside the gym where you went for gym class. Enter the
yellow marker on the bleachers and you'll find yourself consoling Mandy over
the recent decline of her reputation due to the photos you took of her in
the shower. Feeling a little bad, you agree to take care of the posters
that have popped up around campus and town that were made from those photos.
You are timed for the duration of this mission. Grab a bike and start
toward the yellow markers that appear on your radar. One is on the back
wall of the school. When you get there, there will be a couple of bullies
checking out the poster. If you don't start a fight, they won't either, so
just walk up and hit the triangle button to spray over the poster. You will
have much the same task as when you sprayed the tags. Hit "X", trace the
shape with the left analog stick, "X" again, trace again, until the poster
is covered. Move on to the next poster over near the entrance to the
library. There will be a couple of Nerds here gawking at this one. Follow
the same procedure you did for the first one. Now you need to head in to
Bullworth Town where you will see two more markers. Your first stop in Town
should be the Yum Yum Market to grab another can of paint. Once you have
it, head for the Town Hall, the furthest marker to the north and take care
of the poster being gawked on the front of the building. As you head to
the next marker, you'll see a cutscene of Tad putting up another poster, so
continue toward the next mark and cover up that poster quickly. Head toward
the newly placed poster quickly, fight off the jocks that will try to beat
you up when you get there and cover up the last poster as quick as you can.
If you take too long getting this done, Tad will start replacing the posters
that you covered up before. Get all the posters covered and the hard part
is done. The only thing left is the soft part. Head back to the boys dorm
where Mandy will meet you and slip you some tongue for a nice health boost.
Mission DONE!
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SSX~Snowqueen
Head Mistress
SSX~Snowqueen


Posts : 171
Join date : 2009-08-21
Age : 41

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PostSubject: Re: Bully Walkthrough For Ps2   Bully Walkthrough For Ps2 - Page 3 EmptySun Aug 23, 2009 2:34 pm

8. The Big Game --

Available 8:00 am to 9:00 pm
Unlocks mission 'Jock Boss'
Reward $25
Jock respect -10

I still haven't decided if this mission is annoying or entertaining, so I'll
leave it up to you to figure out. Go to the marker at the observatory to
begin and have a laugh at the conversation Earnest is having with his "paper
babe". When you decide to let him know you are there, Earnest will let you
in on Operation "Trojan Cow" and the importance you hold in this mission.
You will put on the Mascot outfit and meet with his Nerd Agents in the
field. When you have control, you will already have the costume on and
you'll be standing in front of Tad at the gates of the observatory. In
order for Tad to let you out, you have to prove to him that you can do the
official Cow Dance. Activate the dance by pressing L1 and "X". You will
then have a very easy Chemistry Class style "press the corresponding" button
puzzle. Press the correct button as it passes through the box in the bottom
center of the screen until the cycle is finished. Resist the urge to watch
the very silly dance so you don't mess up, as this can be hazerdous later
on. Complete the dance properly, and Tad lets you out of the gate. Now you
have to find the Nerd Agents hiding around the football field. As you
approach the field, you'll run into your first set of Jocks, and you are
going to have to perform the dance for them too, or they are going to make
your life miserable. Perform the dance and they will celebrate in your
glory and you can carry on about your business. There will be several times
during this mission that you will have to perform this task to keep the
Jocks from getting suspicious, so I won't keep telling you the procedure,
just be ready for it each time it happens, and as long as you are successful
every time you do the dance, this mission will be a breeze.

Nerd Agent 1: Go to the nearest marker on your map behind the bleachers.
You'll find your first Nerd Agent back there and he will give you a football
loaded with a firecracker. He wants you to switch it with the game ball,
which is in a bag in front of the Team Clubhouse (also your save house if
you have already done 'Jock Challenge'). Take off for the clubhouse and
expect to have to do the Cow Dance at least once before you get there. Make
it to the bag and step into the marker and you'll make the switch. You get
to watch a cut scene of the rigged football being thrown to another player
and then blowing up in his hands.

Nerd Agent 2: Head to the marker behind the other set of bleachers and
you'll meet the next Nerd Agent. He has a tube of glue for you, and he
needs you to glue the players to the bench. Take your tube of glue and head
for the 4 new markers that appear on the players benches. You will again
have to do the Cow Dance at least once. Go to each of the 4 markers and
follow the on screen instructions to apply the glue to all 4 benches. When
you have glued them all, watch the not so much funny cut scene of the Jock
getting glued to the bench.

Nerd Agent 3: This marker is up near the entrance to Harrington House, and
for reasons that will soon become apparent, this task was appropriately
assigned to Algie "Pee-Stain". He needs you to take a leak in the Jocks
drink cooler. The cooler is in the gym down in the lower area close to the
locker rooms, so go there and prepare to dance. Once you've danced and you
are alone with the cooler, walk up to it and follow the instructions to pee
in the cooler. When you've finished and given it the last shake, watch the
cut scene to see how fast a Jock can puke.

Nerd Agent 4: The next agent is on the walkway that goes to the Auto Shop.
(I never used this walkway until now) It's on the opposite side of the
fountain from where the last agent was. This agent will hook you up with
some marbles and wants you to spread them around the football field. Take
off for the three new markers that appear evenly spread across the football
field. As you would expect by now, you're probably going to have to dance
somewhere along the way. Stand in each of the yellow markers and toss out
a bag of marbles. When you've done this in all three spots, you'll get to
see what happens when you try to play football on marbles.

Nerd Agent 5: This final agent will be standing by the fountain. He wants
you to hack the scoreboard so that it displays a special message for the
team, so go back to the football field. The control panel for the score-
board is on the opposite side of the field. I found that if I walked around
the outside of the field to the west (toward the Jock Clubhouse) and
stayed close to the wall, I was never asked to do a dance, so if you get
lucky like that, good for you, but standby 'cause its about to hit the fan.
Get to the control panel and walk into the marker. Follow the on screen
instructions and you'll get the cutscene of your final misdeed. I'll let
you enjoy the message yourself and not ruin it by typing it here. I hope
you had fun, because that is the end of this mission, and you are automatic-
ally thrown into the next mission . . .and yes folks, that does mean the end
of Chapter IV is forthcoming this time.
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SSX~Snowqueen
Head Mistress
SSX~Snowqueen


Posts : 171
Join date : 2009-08-21
Age : 41

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PostSubject: Re: Bully Walkthrough For Ps2   Bully Walkthrough For Ps2 - Page 3 EmptySun Aug 23, 2009 2:34 pm

9. Jock Boss --

Unlocks Chapter V
Unlocks new area Blue Skies Industrial Park
Unlocks mission 'Making A Mark'
Nerd respect +10
Jock respect +100

This 'boss battle' looks more intimidating than it is (but then I found the
entire game to be a little too far on the easy side -- thats another story).
It's you in your Mascot outfit on the field against four football players
in full gear, Ted and three of his minions. Ted will start throwing
footballs at you. They are real easy to dodge, but don't run too far away
from them, because you need them. They are loaded with firecrackers, and
yes, they were lit before they were thrown to you. Lucky for you, they have
fairly long fuses, giving you enough time to pick up the ball, target one of
Ted's linemen and throw it back to take out them out. When all three line-
men are down, Ted will move back more, obtain two more linemen and one of
the downed linemen will get up and join him, leaving you in the same predic-
ament only further down the field. Follow the same procedure to take out
the linemen, only this time, watch for a couple of players that will rush
you from the side of the field. Fight them if you must, but be sure not to
get caught up in a brawl near one of Ted's loaded footballs. Take out the
next three linemen and Tad will make his final move back to the end zone.
Repeat the procedure from the last time until Ted is the last man standing.
When that happens, run straight toward Ted and hit the square button just
before you get to him. You will tackle him with full force and take him
down with the one hit. Celebrate the greatness that is you for defeating
the Jocks and completing Chapter IV.
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SSX~Snowqueen
Head Mistress
SSX~Snowqueen


Posts : 171
Join date : 2009-08-21
Age : 41

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PostSubject: Re: Bully Walkthrough For Ps2   Bully Walkthrough For Ps2 - Page 3 EmptySun Aug 23, 2009 2:35 pm

*****B. Side Missions*****



1. Here's To You, Ms. Phillips --

Available 3:30 pm to 7:00 pm
Unlocks side mission 'Galloway Away'
Reward $50

Go up to the Art Classroom when this mission is unlocked and enter the
marker to trigger this mission. The flirtatious Ms. Phillips is preparing
for the date and our hormonally challenged character is left with the
impression that the date is with him. Ms. Phillips would appreciate it if
you would go gather some of her things so she can finish getting ready. A
Greaser named Peanut is creeping around spying on your conversation, but he
makes himself largely unimportant during the remainder of the mission. This
mission is very similar to 'Cook's Crush' in that all you have to do is ride
around and pick up three items and bring them back. Fortunately this time,
the person you are doing it for is much more attractive. You have to pick
up her dress from the clothing store in Bullworth Town, then head over to
Old Bullworth Vale to pick up her bottle of perfume and her Pearl Necklace
(Yeah, Rockstar was kind of pushing it with that reference, but if you're
old enough to get it, then you're probably ok). It's a timed mission but
the time is pretty generous as long as you plan out a route on your map
ahead of time. At all three stops, Peanut will be there when you exit the
store to slow your progress, but if you park close to the doors before you
go in, when you exit you can just hop on your bike and ride away without
incident. Just enter the next store as quick as possible, because he
doesn't follow you in. Grab the last item and head back to the school to
give them to Ms. Phillips. I finished this mission with more than half of
the time left if that gives you an idea how generous the time is. Watch the
cut scene and be disappointed to see that fine piece of pixelated woman take
off with the school drunk.
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SSX~Snowqueen
Head Mistress
SSX~Snowqueen


Posts : 171
Join date : 2009-08-21
Age : 41

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PostSubject: Re: Bully Walkthrough For Ps2   Bully Walkthrough For Ps2 - Page 3 EmptySun Aug 23, 2009 2:35 pm

2. Galloway Away --

Available 8:00 am to 7:00 pm
Unlocks side mission 'Cheating Time' (Available in Chapter V)
Reward $60

Begin this mission by going to the English Classroom in the main school
building. Apparently Hattrick has convinced Galloway to check himself into
the Nut House to dry out. Hattrick also left instructions that Ms. Phillips
was not to be allowed in to see him. She tantalizingly suggests that you
should go and rescue him. The quivering in your pants suggests that you
will do just that and she tells you to meet her outside the Asylum. Grab a
bike at your first opportunity and then take your pick of how you want to
get there. The shortest way, by far is the tunnels through the mountain
behind the observatory. Either go to the football field and follow the path
past the observatory to the tunnel entrance, or if you time it right, you
can bunny hop the broken part of the wall to the right of the library to get
to the path you took to the observatory in 'Stronghold Assault'. Either way
get to that tunnel and just follow the markers until you come out on the
other side at the Asylum. On cue, Ms. Phillips pulls up in her car and
tells you to sneak into the Asylum and get Mr. Galloway out and have him
meet her at the gate. As you face the gate to the Asylum, go to your right
and run around the fence around the outside of the Asylum. The yellow
marker will lead to you a tree on the back side. Climb the tree, shimmy out
onto the limb and drop down on the other side of the fence. There are
patients and orderlies walking around inside. The patients you can ignore.
The orderlies appear on your radar as red dots as all symbols of authority
do. A cut scene and a patient will let you know what your first task is.
You need to cut the power source to the statue in the middle of the yard.
Crouch down and follow the fence back around the way you came (only this
time on the INside). Be careful not to let the orderlies see you. They
have a pattern to the way they patrol, and give you plenty of time to get
by them. Work your way around until you are behind the building that the
statue faces and you will see a ladder on the back of the building. Climb
the ladder to the roof and stay crouched when you get up there. Do NOT
cross the crest of the roof, or you will be seen and kicked back outside the
fence and you'll have to start all over again. Peek just enough over the
crest of the roof so you can scope the power source (the red light) with
your slingshot and bust that sucker. The patients will lose their minds
(More) and the orderlies will be forced to change their route and take off
to handle the chaos. Climb back off the roof and (still crouching) go back
the way you came to get yourself on the right side of the main Asylum build-
ing. Watch the route of the orderly by the front door, and when he turns
his back to walk away from you, creep up to the front door and hit the
triangle button to get inside. STAY CROUCHED when you are inside, as you
are on the other side of a fenced wall and there is an orderly right on the
other side. Even if you move, he can't see you as long as you are crouched.
Move to the blue marker and open the door, creep your way to the next door
and keep an eye on your radar. There is a patrolling orderly in the next
area and a group of orderlies trying to control a hysterical patient outside
of a room door. Galloway is in the last room on the right, past the group
of orderlies. Watching what the patrolling orderly is doing, enter this
area and creep around to the left. Follow along that wall all the way to
the other end of the room and then back over to the right. Galloway's door
will be right in front of you and the group of orderlies will be to your
right, but they will be occupied and won't see you as long as you have crept
this far. Open Galloways door, and enjoy the cutscene where you convince
him to leave with you. The escape is a cut scene, so just watch and enjoy
the end of the mission.
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SSX~Snowqueen
Head Mistress
SSX~Snowqueen


Posts : 171
Join date : 2009-08-21
Age : 41

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PostSubject: Re: Bully Walkthrough For Ps2   Bully Walkthrough For Ps2 - Page 3 EmptySun Aug 23, 2009 2:35 pm

3. Jock's Challenge --

Available 8:00 am to 11:00 pm
Unlocks Jock Clubhouse save house

You can find this mission at the red marker in the gym. There is not much
too this that hopefully you haven't done at least three times. **SPOILER
WARNING** (I am going to assume at this point that you have completed all of
your classes. If not, do so because near the beginning of Chapter V, you
will be expelled and no longer allowed to attend classes) This is nothing
more than a dodgeball game, exactly the same as you did in Gym class. Win
the game and you unlock the Jock's Clubhouse as a new save (and sleep)
point. It is the building at the west end of the football field.
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SSX~Snowqueen
Head Mistress
SSX~Snowqueen


Posts : 171
Join date : 2009-08-21
Age : 41

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PostSubject: Re: Bully Walkthrough For Ps2   Bully Walkthrough For Ps2 - Page 3 EmptySun Aug 23, 2009 2:36 pm

V. Chapterh V: The Fall And Rise Of Jimmy Hopkins, Age 15
****************************************************************

*****A. Main Story Missions*****


1. Making A Mark --

Available 8:00 am to 11:00 pm
Unlocks mission 'The Gym Is Burning'
Unlocks mission 'Rats In The Library'
Townie respect +25
Jock respect -75
Greaser respect -75
Prep respect -75
Nerd respect -75

You can find this mission in the boys dorm in the hallway. You are the now
the King of Bullworth. All factions are singing your praise - well, there's
always Gary, but he's kind of on his own at this point - and all the gang
thinks it's time you made your mark on history. It's agreed that you are
going to put a great big tag on the front of Bullworth Town Hall. So off you
go. Grab a bike and head into town to the new marker. Find the alley next
to town hall where the marker is and climb the ladder to the roof. At the
top of this ladder, climb up on the ledge and get to the next ladder. When
you get to the top, look for yet another ladder and climb up to the peak of
Town Hall. Go to the mark and lay your tag down. It's not a very positive
statement for your classmates, but it's a statement nonetheless. You have
obviously caused a lot of trouble and your heat meter will show that. It's
not going to drain standing up there, so crawl back down to the alley and
hopefully you left the bike nearby so you can take off and drain away the
heat. When the heat is gone, go back to town hall and take up a position in
front of Town Hall and yank out your camera. Snap a good picture of your
artwork and you'll be prompted to take it back to the dorm. Take the pic
back and meet up with Petey at the dorm and he'll let you know that things
are not well in Bullworth. All the cliques are turning against you, and
Gary seems to be behind it. The mission is done, but the future is not
looking bright for you.
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2. The Gym Is Burning --

Available 8:00 am to 9:00 pm (Apparently, you can plan the fire)
Unlocks mission 'Finding Johnny Vincent' if 'Rats In The Library' is
complete
Reward $30
Jock respect +15

This mission is found at the marker near the gym. At this point in the game
you have very few friends. On the Bullworth campus, you have NO friends, so
travel campus on a bike and avoid EVERYONE if possible, unless you just like
fighting. When you enter the marker, you find out that the gym is on fire
and Mr. Burton blames it on you, of course. It also seems that there are
people trapped inside. Seizing the opportunity to gain back some honor, you
volunteer to go into the gym and get them out. When the cut scene ends, you
are in the gym and there are fires all around you. The cops are on their
way, so this mission is timed. Run to the top of the stairs to the locker
rooms and grab the fire extinguisher off the wall. Go into aim mode and go
around the gym and put out all the fires. Extinguishing one of the fires
will let Mandy escape and she thanks you on the way out. Two students are
trapped under fallen objects. Approach the markers for those objects after
the fires are out and repeatedly press the triangle button to let them out.
For one of them, a fire will flare up blocking his escape, so grab the
extinguisher again and let him out. When the fires are out and everyone has
been saved, you ask Mandy what happened and she says she saw the pyro head
downstairs. Go down to the lower area where the locker rooms are and enter
the girls locker room (on the right). A townie bowls over you and knocks
you to the floor in his escape. The mission ends here.
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3. Rats In The Library --

Available 8:00 am to 9:00 pm
Unlocks mission 'Finding Johnny Vincent' if 'The Gym Is Burning' is complete
Reward $30
Nerd respect +15


Time to earn a little respect back from the Nerds, so head to the marker at
the Library to start this mission. It seems the Library has been overrun
by rats and the Nerds are just too wimpy to take care of it. This mission
is pretty easy and pretty short. Just arm yourself with the slingshot,
keep your shot charged and walk around targeting the rats running around on
the floor of the Library. It is a timed mission, but it is, as usual,
pretty generous, so as long as you keep your shot charged and keep hitting
L1 to target the rats, you should easily clear out the required 20 rats to
complete the mission and earn back at least a little of the Nerds respect.
The $30 doesn't hurt either.
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4. Finding Johnny Vincent --

Available 8:00 am to 11:00 pm
Unlocks side mission 'Townies challenge'
Unlocks mission 'Revenge On Mr. Burton'
Reward $30
Greaser respect +25

Time to get a little Greaser respect back, so head to the tunnel under the
train bridge in New Covington to meet up with Lola. Johnny is missing and
rumor has it that some dudes dressed in Asylum garb snatched him up. You
need to break him out of the Asylum to gain back some points with the
Greasers. The train bridge is probably the quickest route, but use the
route of your choice to return to the Asylum that (hopefully) you broke
Galloway out of. Head to the tree on the back side of the Asylum and drop
your way in as you did before. You should be able to go straight to the
front doors of the Asylum as long as you stay crouched and watch the route
of the patrolling orderlies. Get to the front door and enter the building,
and as usual, stay crouched. This time you have to go THROUGH the block
that Galloway was held on (If you didn't do this side mission, refer to the
side mission 'Galloway Away' in Chapter IV). Watch the path of the lone
orderly in that cell block and sneak around the pillars past him into the
next area. There is an orderly in there, but he is asleep in front of the
TV, so as long as you keep on creepin', he'll never see you. Go to your
right in this room and enter the next cell block. (STAY CROUCHED, NEVER
STAND UP!) Watch the patrol of the orderly in here and again make your way
to that far right cell where Johnny is. His door is locked and he needs you
to get into the control room to open the door. He tells you to grab an
orderlies uniform from the laundry to pull this off. Creep back to the
other end of this cell block and go through the door to the right. There is
a single orderly patrolling in there, and a wall that runs down the middle
of the room. Use the wall to your advantage and creep down to the other
end of the room to obtain the orderly uniform. Once you have it, feel free
to stand up and run to the next marker. Walk up and talk to the orderly and
you'll give him a break. When he leaves his post, go in and activate the
control to unlock Johnny's door. Run to the new blue marker that indicates
Johnny and he will tell you to follow him. The orderlies will be trying to
contain all the rest of the patients that you have just released, so you
should have little problem following behind. When you get to the rec room
(where the orderly was sleeping in front of the TV) all of the gates will
close around you. Look for the one that has no door behind it. Run up to
that gate and repeatedly press triangle to lift it. Use your map to find
your way the rest of the way out of the building. You may or may not
encounter patients along the way that will hinder your escape, but take them
out and don't let them get to Johnny. Johnny has a health meter and it
obviously should not be allowed to drain. The remainder of the path should
be quite clear and once you reach the morgue and step into the yellow
marker, the mission is over and the escape is successful.
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5. Revenge On Mr. Burton --

Available 8:00 am to 7:00 pm
Unlocks side mission 'Smash It Up'
Unlocks mission 'Preppies Vandalized'
Reward $30

This mission is found in Blue Skies Industrial Park in front of Zoe's house.
Step into the marker there, and you'll meet Zoe. she's a hot little redhead
with a large amount of cleavage that seems to have been traumatized by Mr.
Burton. She seems to think you can help her get even with him. she sends
you off to find some bolt cutters behind the Spazz Industries Hardware
store. Follow the marker on your map into the alley and the bolt cutters
will be lying there for your retrieval. Once you have them, meet Zoe in the
park in Old Bullworth Vale. Mr. Burton jogs here every morning and he seems
to have a weak bladder. When you meet Zoe, you'll give her the bolt cutters
and you will be sent off to take care of the other three Port-A-Potties in
the park. Run quickly to the three new markers on your map and watch what
is going on around you. You are also timed, so do this as quick as possible
as the time given for this mission is not as generous as it has been
previously in the game. Use your BRL or your slingshot to destroy the three
Port-A-Potties marked on your map. 3 Charged shots from the slingshot will
destroy each one. Be careful of cops or Mr. Burton as he jogs around the
park or your heat level will rise quite a bit and waste more time than you
have. Once all three Port-A-Potties are destroyed, meet back up with
Zoe where you first gave her the bolt cutters. When you get there, you'll
see that Mr. Burton is upset that he can't get to the closest toilet, and
he ends up having to run to the remaining toilet that you and Zoe have
rigged for him. When he goes inside, Zoe will lock him in. Climb on the
riding lawn mower parked nearby. Turn the mower around so the Port-A-Pottie
is between you and the railing, and ram the toilet over the rail. Enjoy
the rather disgusting cut scene, the $30 and the end of the mission.
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6. Preppies Vandalized --

Available 8:00 am to 11:00 pm
Unlocks mission 'Expelled'
Reward $30
Prep respect +15
Townie respect -25

Go to the gym in Old Bullworth Vale and head up the stairs to your left as
you get inside to reach the marker at the top to start this mission. The
Preps are a little pissed off about their trophies being stolen and they
think you are responsible for it. Of course you attempt to convince them
that you aren't and vow to find out who is to clear your name. Head out of
the gym and over to New Coventry. Go to the yellow marker in an alley where
you run in to a couple of Greasers you think are responsible for the theft.
They convince you that they didn't do it, and point you in the direction of
some Townies at a warehouse in Blue Skies. Head to the new marker and enter
the warehouse. (NOTE: If you did not get all of the Tombstones during the
'Halloween' mission, what remained will be stored in this warehouse. You
don't have to get them now, but note this for future reference so you can
come back and get them.) You are now trespassing, so stay out of sight.
Make your way to the other end of the warehouse and climb the stairs up to
the next floor. Stop near the top of the stairs and turn around. Pull out
the camera and take a picture of the guy stuffing rats into the box. You
may notice, it is the same crate that you saw in 'Rats In The Library' not
long ago. When you have the picture, you'll hear the guys talking about
some other folks burning the trophies down at the docks. Quietly follow
these two guys out of the warehouse. You have a new marker down on the
docks to go to, and I'm not sure why, but I was on a bike and I passed by
the two guys from the warehouse on the way and they never looked twice at
me. Go to the new marker and once again, pull out your camera. Keep your-
self out of view, and snap a pic of the Townies burning the trophies. Once
you have that, you can hop on your bike, avoid any fights and head back to
the gym with your proof. They really don't care. Just be happy the mission
is over and you made a couple of bucks and some respect.
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7. Expelled --

Available after a nights sleep after 'Preppies Vandalized'
Unlocks mission 'Busting In, Part I'

This isn't really a mission. It's just a cut scene. Report to the office
in the main school building to start this "mission". Crabblesnitch will
debase you, insult you, degrade you and then talk shit about you just
because it sounds like fun. In the end, you're expelled. You can no longer
attend classes, so if you haven't finished them by now, it sucks to be you.
He can't reach your mom, so he has to let you stay in the dorm, but that is
it. You can't wear the school uniform (like I have!) and you can't go to
class, so basically Bullworth is nothing more than a cot and three hots to
you. Enjoy the rest of Chapter V!!
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8. Busting In, Part I --

Available 8:00 am to 11:00 pm
Unlocks mission 'Busting In, Part II: Showdown At The Plant'

This mission is found outside the boys dorm. You meet with Petey to tell
him the news of your recent demise and the two of you spend of few moments
debating which of you is more pathetic. Petey believes there is still
something you can do to earn back your respect, you just need the help of
the one guy who is too dumb to know he's supposed to hate you . . .Russell!
Grab a bike and head on up to Old Bullworth Vale to the yellow marker
outside of Russell's garage. When you enter the marker, Russell opens the
garage door and he's inside on a stole police bike! There is a scooter
parked next to him and he tells you to climb on it and follow him. Do this
and take off down the road after him. You have a little bit of heat for not
wearing a helmet, but during the course of this trip over to Blue Skies
Industrial Park it was never an issue for me. Just follow Russell, because
they just have to think riding around on a stolen police bike is a larger
offense. When you arrive at the Spazz Factory, you'll find that the
entrance is barricaded. In typical Russell style, he guns the bike and
plows through the barricade allowing you access to the Spazz Factory. The
mission ends here, and the next mission begins automatically. (No, not yet.
You didn't think the game was going to end that easy, did you?)
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9. Busting In, Part II: Showdown At The Plant --

Unlocks mission 'Complete Mayhem, Part I: Save Russel'
Townie respect +100

Russell manages to still be able to walk after his stunt, but when the cops
arrive he beats it out of there. Zoe walks up and tells you that you need
to find the Townie leader, Edgar. She says you can't get to him while the
plants power is out, so you're going to have to get it turned back on. Two
new markers appear on your map to indicate the two switches you have to
activate to turn the power back on. Zoe's health meter now appears on the
right side of your screen and if she gets knocked out, the mission is
failed. That said, never once did Zoe get attacked during this entire
mission for me, so I'm not sure where she is supposed to run into danger.
Through the nearby gate where the first switch is, there are two townies
waiting to give you a beat down. Take them out with long distance scoped
shots from the slingshot, or just go in and beat them down. They aren't all
that vicious. When they are down, go up the short set of stairs nearby and
activate the first switch. Come back down the steps and crawl under the
fallen transformer to get to the next switch. There are two more townies on
the other side of the transformer, so take them down as well and go up
another short set of steps to get to the second switch. When you've taken
care of the second switch, crawl back under the transformer and go back over
to Zoe. Now you've got to follow her over to the Red Star building. She
will be a blue dot on your map if you lose her, but you shouldn't. She will
stop near a barricade and tell you the switch for the security gate is in
the office. Go into the building on the left of the barricade and find the
switch in the far left corner. Press it and head back out to Zoe. Now
follow her again. As you travel to the next point, Zoe will tell you that
to get to Edgar, you've got to get through Omar first. Omar has the key to
the Chemical Plant where Edgar is hiding. During this trip, a townie will
pop out armed with firecrackers. Take him down as quickly as possible,
because you are soon going to need all the health you can get your hands on.
When Zoe stops at the next gate, she tells you to find your way through the
trainyard. You'll leave Zoe once again and head back the way you came.
Work your way amongst the train cars until you find the track switch that is
now indicated by the latest yellow marker. Activate the switch and one of
the train cars will rotate. Another marker will appear on your map
indicating another track switch, so make your way to it and activate it to
rotate the car once again. You will now be able to get into an alley. Be
aware of the townies on the other side of the barricade as you approach.
They will come after you as soon as they see you, so you'll want to take
care of them as soon as possible. You may be able to get rid of them with
scoped slingshot shots before they even see you coming. Climb over the
barricade and keep going. You'll pass by Zoe who is standing on the other
side of the gate. Continue along the walkway and be ready to take out two
more Townies along the way. Make your way around the building to eventually
reach the switch. Activate it and Zoe will be able to get in. Turn around
and jump over the collapsed section of fence to the road. Go through the
gate and resume following Zoe to the Chem-O plant. There is a sizable group
of Townies standing inside the entrance to the plant, but Zoe provides as a
suitable distraction for them. She'll be just fine, so you don't have to
worry about her. Run past the group and run around the spiral walkway that
leads up to the roof. Arm yourself with something powerful, preferably the
Spud Cannon before you get to the top. When you get up there, Omar will be
there with two buddies. They are all carrying boards, so it's important to
get them taken care of from a distance if at all possible. If not, grapple
with them and try to get a board. Take them all out and when Omar goes down
he'll drop the key that you need to get into the Chem Plant. Head to the
nearby door to enter the plant and walk to the next door to use the key and
begin the battle with Edgar.

It's kinda creepy in here and Edgar is going to make you chase him a bit
before you can fight him. He takes an elevator down to a lower floor,
leaving you with your own creativity to figure out how to get down there.
To the right of the elevator there is a ladder, so get on it and slide down
to the bottom. Go to the other end of the short catwalk and drop down to
the chemical cylinders below to get to another piece of catwalk. There is
an automatic camera angle here that is kind of annoying, but maneuver it the
best you can and when you get to the piece of catwalk, drop down and crawl
under some pipes to continue. When you come out on the other side, walk to
the end of the platform and walk carefully across the thin pipe to the
broken catwalk on the other side. Take the ladder down that you find at
the end of this catwalk. You'll now have another thin pipe to walk across
to get to the next platform. It's longer than the last, so just be careful.
If you fall off, you will grab the pipe and you can pull yourself back up by
rapidly pressing the triangle button. When you get to the next platform you
will find another ladder that you can slide down. When you get to the
bottom and move on, you'll get a cut scene and the first half of the fight
with Edgar will begin. Get ready for a good fight because this is by far
the hardest battle in the game, harder even than the final battle. Edgar
will rip a pipe off the wall, a BIG one and start to come after you with it.
There is a panel lying on the floor that you can pick up and use as a shield
by pressing L1 to avoid Edgars attacks. After Edgar swings the pipe, he is
momentarily tired, so use this opportunity to smack Edgar with the panel a
few times to wear him down. If you drop the panel, or it gets destroyed
after a number of blocks, there are more panels on the wall you can grab
indicated by yellow arrows. When about a third of Edgars health is worn
down, he will run away and head down a set of stairs. Wait for the steam to
subside and follow him down. Edgar will meet you with the pipe once again,
but to even the odds a bit, you can now grab a pipe of your own off the wall
which are indicated by yellow arrows. Apparently you are in better shape
then Edgar, so start pounding the hell out of him with the pipe. Don't give
him a chance to swing back, just keep on pounding. If he gets a shot in,
he'll do considerable damage to you, so just don't let him. Keep pounding
him with the pipe. If you lose it, just run and grab another one off the
wall. Beat him down until his health meter is empty. When the battle is
over, the mission is finally complete and you learn the truth behind the
entire plan. Gary is responsible for the whole mess, and now that you have
earned Edgar's respect, he agrees to help you take down Gary.
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10. Complete Mayhem, Part I: Save Russell --

Available 8:00 am to 7:00 pm
Unlocks mission 'Complete Mayhem, Part II: Bullworth Academy'

Go to Zoe's house in Blue Skies Industrial Park to find the marker for this
mission. Zoe tells you that Bullworth Academy has broken out in a riot and
everyone is pretty much fighting everyone. You're going to need Russell's
"talents", but he's hiding out in the slaughterhouse because the cops are
after him for the motorcycle theft. Head to the new marker on the map near
the Power Plant entrance. You see a couple of patrol cars and cops there,
but until you pass through the entrance, you have nothing to worry about.
As soon as you enter, watch the line of sight indicators on your radar to
stay away from the cops, because you are now trespassing. Stay near the
walls furthest from the cops to stay out of their view and quickly get to
the bike that avails itself a short ways in. Hop on the bike if you need it
to escape the view of the cops if you are seen. Follow the route through to
the marker that indicates Russell. When you get close to the slaughterhouse
get off the bike, stay to the left side wall to avoid the gaze of the cop
and get to the open door of the slaughterhouse. When you get to the door,
sprint on in and meet up with Russell. He smells like MEAT! Yummy! Now
it's a short run as you follow Russell to the main gate. When you've run
far enough, you'll get a brief cut scene as Russell snatches you off the
sidewalk to avoid the persuing (and apparently pretty dumb) cops. The
mission is over and the next one begins automatically. (No, not yet,
almost though.)
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11. Complete Mayhem, Part II: Bullworth Academy --

Unlocks mission 'Final Showdown'

This mission begins outside the now locked gates of Bullworth Academy.
Edgar is there with some buddies and with Russell's words of wisdom, you
convince your new friends to help you take back Bullworth Academy. The
locked gate proves little match for Russell and the mayhem begins. At this
point you are on the campus and the whole place is in chaos. Ignore the
fights all around you. You need to get to the leaders of all the cliques
to stop this disaster. Russell travels with you as you head to the four
new markers on your map. They are as follows and can be done in any order
you choose:

The Greasers: Johnny Vincent-
Johnny is the closest. He's taken control of the girls dorm and is inside
vandalizing it with two buddies. Russell fights with the two buddies as
you and Johnny face off. It's pretty much just a normal fight, so use all
of the fighting moves you have learned to take Johnny down pretty quickly.
When he is down, help Russell take out the other two and you've accomplished
your first objective for this mission. Russell has a health meter that you
can not allow to drain during this mission, but he's a beefy son-of-a-gun
so he tends to hold his own pretty well. Just keep an eye on the meter as
it may start to drain as you near the end of the mission.

The Jocks: Ted-
The Jocks hate knowledge, so they are over trashing the Library. Enter the
Library to find Ted and two of his cronies vandalizing the place. The idea
is the same here as it was with Johnny, only this time two of the jocks have
bats, so you should focus first and foremost on getting one of those bats
in the interest of both yours and Russell's health. Pull this off and give
these three the beat down they deserve, and objective #2 is complete.

The Preps: Derby-
These guys are pretty lame because they aren't destroying anything. They
are just hanging out at Harrington House being full of themselves. The
fight these three give you is not so much lame. Remember that these guys
are boxers, so their punch packs -uh- a punch. Take out Derby as quick as
you can and rescue Russell from the other two before he takes on too much
damage. At this point, Russell's health meter was down in the yellow, so
keep an eye on him for the final fight, but I saved the Nerds for last so
there isn't a whole lot to worry about. When the three Preps are down, the
objective is complete and you can move on to the last clique. . . .

The Nerds: Earnest-
These morons are starting fires in the gym again. (Guess they didn't learn
anything after you had to RESCUE them the last time) Earnest is all geeked
out in his military garb and bandana and his two buddies are just --well,
they're just Nerds. Earnest needs convincing that Gary is not the answer
to his problems. So you and Russell proceed to give them a good pounding.
When you have these three beat down and "convinced", you have completed this
final objective.

Now you have to head to the main school building to meet up with Edgar. The
only door that is open is the front door, so run around to it and enter the
school. When you get in, Edgar takes off to further help some people and
you get ambushed by some prefects Gary has inducted into his "circle of
friends". They knock you down and take all of your weapons, including your
slingshot, so you are left with nothing but your wits and your fists.
Russell comes to your rescue and chases off the prefects. Gary entertains
you over the school loudspeaker with his delusions of grandeur and when he
is finished, you find yourself on some scaffolding high up on the outside
of the school building. The chase here is kind of repetative, but there are
some things to watch out for along the way. You will have to tip toe your
way across a couple of planks and climb a few ladders as you chase Gary up
the building. You're not fighting Gary yet, so don't rush yourself. Gary
will throw bricks at you as you cross the planks. You got stripped by the
prefects, so you've got nothing to throw back so don't even try. Sometimes
the bricks will hit you, sometimes they won't. When they do, you'll be
knocked off the plank, at which point you will automatically grab it and you
have to rapidly press the triangle button to pull yourself back up. Each
time you get close to Gary, he will move further along this harrowing path.
As you climb the ladders, Gary will attempt to dump wheelbarrows full of
bricks down the ladder as you climb. You see him doing it and you've got
plenty of time as you are climbing to push the left analog stick either to
the right or left to stay out of the path of the falling bricks. When you
reach the top of the building, you'll be up near the school bells. Walk
carefully through them because as you approach them, some of them will fall.
When you pass through the other side of the bells, you have Gary trapped at
the edge of the building. Enjoy the cut scene as you grab hold of him and
fall off the edge. The mission ends here, and the final battle begins.
(Yes, you're finally at the end of the game!)
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12. Final Showdown --

Unlocks Chapter VI: Endless Summer
Respect +100 from all cliques

For a final fight, this was kind of weak. Your on a scaffold on the side of
the building. There's not a lot of room to move around, but fortunately,
Gary can't fight worth a damn. Use your vast collection of fighting moves
to beat down Gary's health meter. When about a third of his health is
drained, he'll grab you in a grapple and attempt to talk to you. Repeatedly
press the triangle button to break the grapple and the scaffold will
collapse and you'll find the two of you on yet another scaffold below.
Repeat the procedure outline above and you'll drop two more times before you
finally drain Gary's health meter. The final fall will drop you through the
glass ceiling of Dr. Crabblesnitch's office where the final cutscene begins.
Watch as you untie Dr. Crabblesnitch and earn back the respect of the school
and it's inhabitants. Enjoy the moving moment as all the cliques gather
outside the school to revel in the greatness that is Jimmy Hopkins, and the
newly reinstated Bullworth Academy student, Zoe plants a wet one on you.
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2. Townies Challenge --

Available 8:00 am to 1:00 am
Unlocks Townies Clubhouse save house

You can find this challenge at the red marker in Blue Skies Industrial Park.
Enter the marker to go into the clubhouse and begin this challenge. Much
like the Jock Challenge, this is nothing more than an extended fight. Take
down the first set of Townies as quick as you can without taking too much of
a beating. When the first three are down, three more will come in, so
protect yourself as best you can and take these guys down as well. At some
point during the fray, you'll probably end up snagging the G&G Card that is
in here as well. When all the guys are down, the mission is over and the
crappy new save house is yours.


3. Smash It Up --

Available 7:00 pm to 11:00 pm
Unlocks Zoe as a girlfriend
Reward $60

Find this mission in the yellow marker in front of Zoe's house in Blue Skies
Industrial Park. Zoe has an idea for a little fun tonight. Just down the
block from Zoe's house is Spencer Shipping. Follow her to the warehouse and
enter the door. You find when you get inside that this company belongs to
Tad's father. You and Zoe are going to have a little competition. You are
going to see who can cause the most damage. A damage count will begin at
the top of the screen, and you can see that Zoe takes off with a vengence.
Grab a weapon if you can find one (there is a bat behind the counter in the
office) and start smashing everything you can find. The trick is to find
the most expensive stuff. Find a ladder at the end of one of the racks and
climb up to the top of the shelves. There are expensive statues and things
up there that will help you rack up some damage. Use your Spud Cannon or
BRL to destroy the items you can't reach. Smashing glass items seems to
rack up some good damage as well, such as aquariums and large windows. If
you run out of things to smash, go upstairs to find some more items. Zoe is
going to top out around $3000 in damage. If you come out ahead, it is going
to be close, but if you're sure to climb up and get the expensive stuff at
the beginning, you should come out ahead. Win and you'll have Zoe as a new
girlfriend and an extra $60 in your pocket. NOTE: When this mission is
over, if you didn't smash all the tombstones on Halloween in Chapter I, this
is where they are stored so you can smash the rest of them.

****************************************************************
VI. Chapterh VI: Endless Summer
****************************************************************

This is not a chapter like the others. In Endless Summer you are now
allowed free roam to complete any side tasks that you may have missed during
the course of the game. It's all up to you from here, so have a good time!
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VII. Classes
****************************************************************


Your classes will run on a three day repetetive schedule. After completing
a class, it will still continue to appear, but it will appear as a gray icon
indicating that you have finished it instead of an orange icon. All classes
have 5 levels that must be passed in order to achieve 100% completion of
the game and each level unlocks different upgrades which all be covered
below. You are considered truant if you are later than 30 minutes for any
class, but you can arrive for the class and still get in anytime during the
two and a half hour time period that class is in session. The schedule is
as follows:

Day 1 -

Chemistry (9:00 am to 11:30 am)
English (1:00 pm to 3:30 pm)

Day 2 -

Art (9:00 am to 11:30 am)
Gym (1:00 pm to 3:30 pm)

Day 3 - (These classes do not unlock until Chapter II)

Shop (9:00 am to 11:30 am)
Photography (1:00 pm to 3:30 pm)
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***Class Descriptions***

A. Chemistry --

Chemistry class will appear on the first floor of the school building on the
west end of the building. Enter the marker to begin class anytime between
9:00 am and 11:30 am. This class is a basic "push the corresponding button"
task similar (but easier) than the "Dance Routines" you had to do with your
girlfriends in GTA: San Andreas. Just push the button indicated on the
screen as it passes through the box. Each level of the class adds some new
buttons on the controller, making it increasingly more difficult, but if you
have been playing PS2 games for years like most of us, you shouldn't have
any problems getting through all 5 of these levels.

The rewards for each level are:

Level 1 - Ability to make Firecrackers on the chem set in your dorm room
Level 2 - Ability to make Stink Bombs on the chem set in your dorm room
Level 3 - Ability to make Itching Powder on the chem set in your dorm room
Level 4 - Get full ammo for all of the above on your chem set
Level 5 - Unlimited use of chem set (No longer once per day)


B. English --

English class is located on the first floor of the main school on the east
end of the building. Each class will give you a set of scrambled letters
that you must use to make as many words as possible in the allotted time.
There is a percentage gauge at the top of the screen that starts off red.
Create words with the letters given as quickly as possible and when you have
made enough to turn the percentage gauge green, you have done enough to pass
the level. To make this easy on you, here are the letters given and the
list of words that will get you through each level:

Level 1 - L E W M L O

ELM
LOW
MELLOW
MEOW
MEW
MEWL
MOLE
MOLL
MOW
OWE
OWL
WELL
WOE

Level 2 - H S G F T I

FIG
FIGHT
FIGHTS
FIGS
FISH
FIST
FIT
FITS
GIFT
GIFTS
GIST
HIS
HIT
HITS
IFS
ITS
SHIFT
SIFT
SIGH
SIGHT
SIT
THIS

Level 3 - S L E M S I


ELM
ELMS
ISLE
ISLES
LEI
LEIS
LESS
LIE
LIES
LIME
LIMES
MESS
MIL
MILE
MILES
MISE
MISS
SEMI
SLIM
SLIME
SLIMES
SLIMS
SMILE
SMILES

Level 4 - R A N Y C O

ACORN
ANY
ARC
CAN
CAR
CARNY
CAY
CON
CORN
CORNY
COY
CRAYON
CRONY
CYAN
NARY
NAY
NOR
OAR
ORCA
RACY
RAN
RAY
RAYON
ROAN
YARN
YON

Level 5 - G A E D R G

AGE
ARE
AGED
DAG
DAGGER
DARE
DEAR
DRAG
DREG
EAR
EGAD
EGG
GAD
GAG
GAGE
GAR
GEAR
GRADE
RAD
RAG
RAGE
RAGED
RAGGED
RED
READ

The rewards for each level are:

Level 1 - Apology Bonus, talk your way out of fights more easily
Level 2 - Social Bonus, better taunts
Level 3 - Ability to apologize to prefects for minor infractions
Level 4 - Social Bonus, even better taunts
Level 5 - Ability to apologize to police for minor infractions
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